thanks, but i dont have the model file anymore. much less the textures. i usually throw things away after im done with them. to keep from file space issues. kinda a habbit. but thanks for the crit. and the fast reply. Does anyone know a link to a tutorial that covers modeling humans in milkshape 3d that i could possibly…
As much as I agree that this isn't the most productive thread, I also think there is definitely something to be said about how the most recent realistic character/facial tech is seemingly messing things up in a weird, hard to describe way. Of course the average gamer and game journalist doesn't have the background to…
Testing my materials and painting while prepping for refining tweaks. Will probably add another accessory and begin posing soon. (*) Hand painted skin in Zbrush with no spotlight projection. I know how to fully do that but painting the skin yourself is way more fun. I used the skin pore alphas from XMD in RGB only to paint…
You are doing great. I don't mean to come off poorly, sorry if I overstep, but my main crit isn't about the anatomy, but the exercise. It seems like there is more work being put into the staging than the actual anatomy. When I look at these pieces, there are glaring errors that I think would normally be caught if anatomy…
Looks good, Lonewolf. Some really great pieces. It doesn't matter what screen resolution people are using. A lot of people don't maximize their browser window while browsing, so making a website 1300px wide is really only accommodating to people who have 1680x1050+ screen resolutions with their browser windows almost…
Last update in the bottom post to understand why the video is gone along with some closure for those who were interested in this topic and some farewell Fallout tribute images. Greetings, everyone! There is so much awesome work here and I'd like to share something of mine with you, instead of just stalking everyone's…
I started applying to jobs the past 2 weeks , around 30 studio I know it's not a lot, but having to research and cater custom Motivation/cover letters takes a lot time, just for in most cases to not get a reply back. I got 5 confirmed rejections back which is better then nothing and confirms at least that my application is…
Okay 8 years ago me; Here's how I should have blocked out most of the primary objects in the scene. I threw them in to Unreal to see how it's working before moving on, to see if I needed to adjust anything: I saw that the shelves and the cabinet were both too short and looked way too small, so I just scaled them up in the…
To echo some of the above : - Be excellent at creating highpoly models, both sculpted and as manually crafted geo - Be excellent at creating ingame meshes - Be excellent at UVs and baking. - Also pick a 3D CAD software like Fusion, Moi3D or Plasticity. And then things will vary from one project to another. Honestly not…
Hey everyone! My friends and I have been talking about a Team Fortress Classic (TFC) remake for a while now. We’ve always thought that blending TFC’s iconic GoldSrc art style and gameplay with elements from Team Fortress 2 (TF2) using a newer Source engine would create an amazing, fresh, new multiplayer experience. And…