Hi everyone! I’m Jean-Luc Hernandez, a freelance 3D artist focusing on stylized asset creation for video games. I specialize in PBR texturing (Substance Painter) and hand-painted rendering, working mainly with Unreal Engine 5 and Unity. 🛠️ What I do: * Stylized 3D props & environment assets * Game-ready topology & UVs *…
Hello, after spending hours on this i decided to come here to ask for help. I have a low poly model that i wish to bake with an Higher Poly one but I get some weird artifacts on the normal map following the topology. It seems to not be linked to the high poly as I tested swapping the high poly to just a subdivided version…
I am having trouble moving the player after the cinematic ends. The player hits the trigger at which point a static mesh of the player walks over to something in a matinee. After the matinee is over I would like the player to end up in that spot rather than end up where he first triggered the cinematic.
This. At my first AAA job, I was spending 70+hrs a WEEK at the office, literally killing myself to meet ridiculous deadlines and trying to get ahead to make a good impression. Not only did I completely burn myself out in every respect, but I also ended up just getting laid off with everyone else at the end of the project.…
[ QUOTE ] So, I just finished the game for the second time, and have now seen both endings. [/ QUOTE ] there are three endings actually... even though the 3rd is the same video as the evil ending just with a slightly different voice over... when i finished bioshock i got the evil ending (well, one of the two evil ones…
Inspired by Bhutanese Architecture and my travel experience to the Himalayas, i decided to create a story around it . Developed this project from Concept to Finish. Created several Trim sheets in Substance Painter as most of the design elements would be repeated throughout various architectural elements like doors,…
@polysteve good start! I understand the temptation to jump into the prompts before nailing down the composition but you are doing it backwards. First settle on a composition. Have a point of view. Have a focal point. Than define the lighting. And then work on the props. Prop artist is hardly a position anymore and it's all…
I'd say first off. Ditch the wix site and move over to artstation (not that your layout or anything is bad, but I'd say I prefer art on there more than visiting a wix site). Second, remove the character and the gun at the end. Neither are strong enough to be included in your portfolio (remember portfolio is only as good as…
Hey there, As (nearly) everyone I don't know why you want to retopologize (not a verb I think but you understand the meaning) by hand already as you have automatic solutions to do a good job as long as you keep sculpting and don't use it for anything else. The retopology is mandatory in the end wether you want to do…
Hi! My name is Juan Sebastian Reina Lizarazo, I'm a concept artist and illustrator , I have experience on all sort of characters, creatures, animal , environment and prop design. Contact: reina.juan.request@gmail.com Discord: juanreina_63157 Portfolio: https://www.artstation.com/juanreina