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Re: WIP: The Matriarch
Reply by
RedRogueXIII
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Feb 2010
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3D Art Showcase & Critiques
Using self lit diffuse textures only. Three maps, one for the eyeball, one for the skin and hair, and one for the suit and clothes.
Re: Yakuza (CCWS)
Reply by
SHEPEIRO
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Jun 2009
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3D Art Showcase & Critiques
nice style, just wandering why you posted the AO, as its already in the diffuse, is it used for any other rendering process?
Re: Demonling Queen
Reply by
Justin Perreault
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Jun 2010
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3D Art Showcase & Critiques
Here's an update of lopoly with normals and base diffuse cooking up. Bummed I started this before the boss battle comp was announced.
Re: Walther P99 Military
Reply by
Costin
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Jul 2010
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3D Art Showcase & Critiques
cool stuff:thumbup: I think you can play more with those scratches, and make them little darker on diffuse map.
Re: Irons portfolio
Reply by
MikeF
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Aug 2007
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3D Art Showcase & Critiques
The pallet needs more definition in the diffuse, rite now it almost looks like plastic resin. Get some more grain in it
2 results
Re: Maya Vertex Chameleon
Reply by
bugo
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Jul 2008
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Technical Talk
thats great to see the blending working! Thanks alooot for the add. Quick question, is normal map, specularmap working with it, or just diffuse?
3 results
Re: Low-poly Goaty
Reply by
Japhir
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Nov 2008
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3D Art Showcase & Critiques
wow that looks great! maybe a bit flat for diffuse only (mainly in the neck/under the chin) but it rocks none the less. moar!
Re: Unreal 3 editor question
Reply by
JO420
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Mar 2009
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Technical Talk
So what you are saying is no multi subs? Keep all the elements unattached,with their own materials with the diffuse applied and export as a whole?
2 results
Ingram MAC-10
Topic by
GraphX
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Nov 2011
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3D Art Showcase & Critiques
Hello! Ingram MAC-10. Polys/triangles: 845/1652. Diffuse, normal and specular map (1024x1024). I hope to receive some advises, in order to improve my skills. Wireframe:
4 results
Re: Sketchbook: dGreenberg
Reply by
dGreenberg
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Jan 2020
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Digital Sketchbooks
Diffuse update! Going to add a little more before I step away from the flat textures and worry about the roughness and metallic maps.
2 results
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