Wow where to begin... there is so much to cover its hard getting a post started. There is a lot to learn and quite a few areas to focus on. You listed off a barrage of things that each take years to master so you need to narrow your scope a bit. I think its best if beginners sample a little bit of everything and see what…
You can try putting this into a startup script: callbacks.addScript #postModifierAdded "m =(callbacks.notificationParam())[2]; if classof m == Unwrap_UVW then m.unfoldMethod=45272" id:#uvwunwrapModAddedPeelMode
I have a maxscript bound to a hotkey that lets me toggle the visibility of my currently selected modifier in the stack...but it won't update the eyeball icon unless I interact with the command panel in some way. I did find this little snippet: colorMan.reinitIcons() that does the job, except it also automatically reselects…
Okay Jordon I have a lot of info for ya, to begin with your wireframes On this one I placed in red all of the lines you can get rid of/merge and green for where they can/should be. This is a little bit of over-optomizing since that building is very low already but that's due to simplicity, and there is no need to have…
Biped is a fairly closed system that can animate bipedal characters, it has some support for quadrupeds but there are other tools that are much better and more flexible. Biped is rock solid because it operates inside of a set range of parameters. It knows what it can do and refuses to do anything it can't. It is also…
Don't know if this has been mentioned before but what me and others do at my studio (since we have that same problem of not being able to work on map layers like Unreal allows us to) we'll have different layers of gameobjects in the hierarchy. For example all the design stuff goes in the design gameobject (paths, specific…
Game Art rig: * OS - Manjaro Linux (Host), Windows 8.1 or 10 (VM Guest to run windows applications 'natively' in linux) * CPU - Probably a high-end Skylake GPU or anything tried and tested with a hardware passthrough. if we're being totally insane, a workstation using two physical CPU's if one can be passed through…
baking in Maya works perfect as long as you do everything correctly :D Normal maps are fickle. 1. Got to have uv seams on any hard edge with enough padding and a hard edge on any uv seams (sounds the same but kinda different lol) I use a script that auto sets the edge softness and then if there are any big planar faces…
My experiences so far with both MW 3 and BF 3: BF 3: Singleplayer: Holy SHIT this is fucking boring, everything feels forced and the strings puppetering my allies through the scripted events are so painfully visible I'm cringing, I can't finish this. Multiplayer: Oh hey this is pretty fun overall, shame the movement system…
Ive used Unity, SO I can help you. Put all yo ur animations in one folder called TrollANimations The Name one of the FBX files "Troll.Fbx" inside that folder. From then on use this naming. Troll1@Troll.FBX naming conventions. So your Troll folder would look like Troll.Fbx Troll1@Troll.FBX Troll2@Troll.FBX Troll3@Troll.FBX…