Hey guys! Wanted to post an animation project I've been working on for at least 3 years on and off. I do game animations all day so this has been more of an experimental learning project. The characters are 3D and composited to achieve a 2D look. Backgrounds are 2D. I'm not very good at modeling so the cartoon rendering…
I think the composition is nicely done on this. I feel like the lighting is throwing it off a bit, though. It sort of feels like a scene out of ARMA, where the lighting is very uniform, bright and bloomed out. Looking at the dark shadows on the trees, and the ones they are casting, I'd expect a much darker shadow on the…
In my opinion the proportions/anatomy are decent other then the outside Toe being bigger then the inside toe. Which I thought might be part of Tolken's description of him? Unless it is part of description, my opinion is he would look more believable with the inside toe larger then the outside toe. I think where it needs…
Progress Update 07: It's been a month! I can honestly say that I've avoided sitting down at my PC as much as I possibly could. It's been a tough one. I've made some changes based off of the feedback previously and thrown in a few more block-outs to give a better idea. I need to populate the walls for sure with the various…
If you need more performance you should lower the bone count, and/or change the type of interpolation used (linear is always faster then any kind of smoothed interpolation, and I'd presume curves with adjustable tangents will be slower still in most engines). If you turn off interpolation entirely it's the same as using…
Finished this up just before attending GDC 2018 I wish I had more time to work on everyone's Criques I had gone through and started remodeling and rebaking everything. I took a week off of work to work on it at the last minute I had to revert to an old save for a couple of reasons. #1 all the detail poping out was making…
Dude what your art is neat ! Industrial landscapes are hard to pull off. There's a great danger of putting in too many details, but you avoid this pitfall and your images still are readable. The one you posted in April is very nice, tho I'd suggest to move the vanishing point of the bridge a bit, either to the right or…
Hey Dirigible, Thanks again for the response! I was less looking for techniques to drop the tri count, and more just opinions on whether or not the count was too high for the type of model I was making. Perhaps I should have communicated that a bit better :p Removing that middle edge loop is the next step from this point…
I would take the space picture out... it is random. I would also get rid of the abstract pieces as they don't do anything for you. And seriously get rid of those blog posts. They are a bit off putting as they are kinda emo and talk a bit about religion. You also openly admit a bit that you can't operate at your best…
Hi, I'm not an animator so I'll let some one else crit that. The modelling looks good but overall the model is coming off very bland, he would be fine as a generic bad guy canon fodder character but is he memorable as a portfolio piece? Try adding some colour variation to the cloth, perhaps embroidery or oriental designs.…