Hey! I was in the middle of texturing a lamp post on substance painter, my goal is to reach photorealism, so being as close as possible to my REFs is vital. My problem is that i can't really tell if the lower part is metal or not. The part i'm talking about is circled in red: The reflections suggests me that it could be a…
Hi, I'm working on a game and would like to work with a 3d artist to make 3d models. I would be able to send 1800 dollars for first commission. I don't put deadlines for as long as at least some progress is made every week. To start for the beginning of next year. The game will be gacha/open world/mini-games with a huge…
MAJOR ART POST! :) Good morning, guys. Been a while since I've posted anything but I think this is a good time to share what am working on now. Back in May, I posted images of this old man's head in comparison to his younger self, to learn the process of age progression on a human face, and while this came with its own…
Hey all, I've got a mech that I've rigged in Blender and want to animate in Cascadeur. Sadly it is a chicken-leg mech and not at all humanoid. I spent the better part of an hour trying to play around with getting it configured for use in Cascadeur (it's barely functional), but I'd rather just pay someone who knows what…
Thanks for all the help guys! :) I really like the method you posted Mongrelman! This technique seems to be the best answer for a mirrorable mesh where you don't want some parts mirrored :) I have a few questions about making it exact tho :P 1. how do you make sure you match the texture up with the moved UVs after you…
Rick_Stirling: The reason the suspenders look smaller at the end is because that's where the geometry starts to slant toward the side. It's an illusion. The part where the suspenders look wide is because the polys are perpendicular to the camera.The skinny parts are on polys that are on a 3/4 view to the camera. that's why…
To make this clear - this is an art test I completed and turned in a week ago. The purpose of this thread is to show the thing off, show the stages of progress, perhaps help people learn to do it, and maybe get some tips for doing it better next time. Hey there Polycount, just posting some WIP screens of this art test I…
@pixelpatron @sacboi - Thank you for encouragement, much appreciated :D Continued to work on the materials. (Made the wood lath in Zbrush and then exported the heightmap to SD and finish the rest of it there.) I've been learning Unreal material nodes for the past month. So far, I've implemented vertex painting, ability to…
You are correct about that. I posted both game and cinematic works because I was experiencing and exploring. To be honest, anything that can just give me chance to start you know. I just want to be part of a team. My latest work have been mostly with game related project involving metahuman and virtual idol type of…