If a human is about 200 units in Maya (with working units on cm), but 90% of the characters in the game are giant monsters that are over 4,000 units, should they be made to scale? This is for UE4. I feel like they should be made to size just for a realistic consistency, but I'm afraid it might cause performance issues or…
I've just started using Sculptris (or sculpting in general), and I'm beginning to get a hang of the controls (my artistic ability is another matter entirely). I'm making a monster/demon/thing with 8 horns, and I don't exactly get how to make them nice and smooth with sharp points on the ends.
Starting up on the next monster, whose brief called for a sort of nightmare busker made out of second hand meat and parts. I got sign off on the sketch and am ready for inking. Hopefully it'll go faster than the lich now that I know the process and the desirable line weights.
True. But you're freelance building up something, so you have to have some reward from doing it right? A little removed from inner-office politics, but still an email away from the BS :P. Freelancing is a monster, even for the right client.
Ninjas, you must mean Iron Maiden's Eddy ;) Awesome idea btw, I used those monster hot rods as ref for my own brutal rod years ago, always wished i had a team member to a character to go along with it.
Thanks Snow :D I wrote a little article about making one of the monsters with some work in progress shots of the sculpt and trying to go over the thought processes at every step to minimise wasted time. http://www.pandaknifetree.com/uncategorized/making-of-the-pig-boss/
I think that the guys like us(me, Bryan, monster) have to show to the beginners in maxscript several solutions(if there are several solutions) of one task, so they can learn something from each of the samples. Any of us also can learn something new. :)
I'm back! I'm devoting the next two months to improving my art so I'll be updating more often. Today's work: Frank's Monster by Eric Yan: concept I have to scrunch the face in some more and do some other adjustments
The rendering took a while to complete I created 2 scenes one of Groucho standing and another with Groucho sitting at the bar, with a rather funny bar monster ! I usually split my renderings up into scenes giving the computer and me a brake between renderings.
You a fucking monster! I have a question for you, do you sketch shit up before you start, or is all this on the fly from your head? Would be cool with a vid on your texturing to. Just to see what approaches you use on stuff!