Did a small stylized art direction study recently focusing on softer organic shapes mixed with sharper metallic forms. Wanted to experiment with blending painterly textures and more realistic PBR materials together to see how far I could push the style. Would love to hear any thoughts or feedback.…
Is anyone playing this? [ame=" https://www.youtube.com/watch?v=3n-X3grbuFE"]March of War | Turn-Based Strategy MMO | Official Trailer - YouTube[/ame] FTP MMO TBS RTS
Great! Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
my idea is actually the other way around, being able to edit/comb these and then baking those into a texture. painting flow maps is just really cumbersome :) because on stylized hairstrands its a looooot of strokes, a looooot of blending things, while its just a few vertices/normals to bend
Voting has begun for the Dominance War V's mini-competition. People who have entered the contest were tasked with creating 'Dominance War like' characters, as though they were created for an MMO of today's generation. You can read the guidelines here.The art work created for this competition is so well done and inspired…
Download Inquisitor's Fortress here To install this map extract the entire zip file into your Dawn of War directory. eg. C:/program files/THQ/Dawn of War This map uses new detail and decal textures. You can use these textures in your own maps, but if you do, please include a credit for me in your readme.txt with a link to…