I support thinking about this - it is important However .. You must account for FOV(I recommend vertical fov for PC/console). screen resolution and view distance are not enough to give you accurate numbers It can also be boiled down to a simple equation that gives you an ideal texel density for a given distance (with fixed…
Remember that this is a vertical piece, you'll need to work some magic with the FOV to make this work. If you have a rotatable monitor you can use it and then configure your desktop to a vertical one and maybe work UDK or something like it that one to get a proper vertical screenshot with a high FOV. :)
Good to hear! I would leverage vertex color masking, since you can pump a lot of vertices through a VR pipe so it's easy to get nice resolution there. Reusing textures at different tiling values is good for optimal VRAM, but you're probably fine adding more textures. What does your memory load look like?
Hello, I've been stuck with a problem now for a long time, searched all google and tutorials but I can't fix this simple problem! In Blender it would have taken 5 min to do this: I'm modelling a cupboard. The drawer has a round edge. I don't know how to make that. I've tried with a spline but then I cannot controll the…
You don't need to animate, just select a bone from the list, select a bunch of vertices to attach to that bone and click "assign". That's it, once you have assigned all vertices to some bone you can export (use "Select Unassigned" to search for stray vertices once you're done).
aw damn hmm, well, you basically need to constrain the vertices. In maya you have something called cluster that you can add to a selection of vertices, and then pulling this cluster handle around, moves the vertices. Look for the equivalent in max.
Thanks Bartalon and Marshkin :smile: It seems that the problem was in the divider, but when I click on the divider button, it just add vertical lines, can I add vertical and horizontal lines? As can see, only vertical lines Thanks again :)
Yo! What's bopping polycount!? I'm new around here hoping to get some help. I've finally started to dive into the world of IK and CAT rigging and my oh my am I stuck in a few places. My first question has to deal with weighing through vertices on a model as you can see on the images attached below the difference between…
We have just started to add support for effects as economy items and support for them in general on existing items. There are a number of additional things we'd like to add to this basic level of effect customization for items in addition to full blown effect authoring as time goes on. This should ramp up quickly, but…
I tried to find the solution via searching, but I've had no luck. What would cause the cut tool to only detect border edges and vertices? It identifies them as I hover over them, but doesn't do so for vertices and edges withing such borders. I'm modeling a face and am trying to create a new strip of vertices.