You're always going to have some distortion when flat things are bent around curves like that, but what it looks like depends on the kind of detail - ie: horizontal lines (relative to your trim sheet) will be mostly ok, vertical lines not so much. I would do a rough version of the trim texture and see how it looks on a…
Hi, thank you for taking the time to review the model. I used a different reference image, so the final result ended up matching that version more closely. Regarding the presentation, I kept the lighting and setup very simple because my main goal for this pass was to gather feedback rather than prepare it for posting. I…
I realise I'm in little position to talk, but.....To be blunt, the differences between the 2018 version and the 2025 version are superficial as fuck. You can light it better, but I don't really think the biggest problems are with the lighting, as stated.
i had the misfortune to need to do this today (on a 2 year old version tbf) my approach for minimal rage is as follows import the resource to the current session for every change, do that again and use the new version of the resource (using the handy text field to give it unique tag) remember why you make a point of not…
This is my fourth version of this Jukebox. The project started in late 2021. In the attached pic with 4 examples, the first was an Eevee Product Viz version, the others are Marmoset Toolbag with Substance Painter Texture work. Texturing continues to be a mystery to me as far as game art is concerned. I personally struggle…
miauu's Drag&Drop Pro has been updated to version 1.2. Changelog: +NEW: "Create Layer per File": When a MERGE .max file is used, the objects from each merged .max file will be placed in a new layer with the same name as the processed .max file. +NEW: "User-Defined Search Folders": You can add arbitrary folders to be…
New update v4.0040 are available. * added a new option "V-Ray Materials -> glTF Materials" to the "Conversion Direction" section on the "Scene Convert" tab, for convert V-Ray materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.) * added a new option in the…
thanks, for anybody with similiar problem - the problem was in the GPU, its a bug, either disable processing on GPU, or update to newer version of Metashape, or downgrade your GPU drivers to some specific versions. (i Just disabled processing on GPU (for this one project).