Hey everyone, I'm new here. Decided to join and get some feedback and help on a subject that I've been struggling to grasp lately related to 3d texturing in general. I'm mainly a 2d artist but I've been trying to learn 3d as well to expand my skills and incorporate it more into my process. I'm interested in 3d and how it…
Hello, We’re looking for a 3D artist who can create models with complex PBR materials and textures. We’re the developers of PixaFlux, a node-based PBR texture compositing tool, and we’re open to any kind of modeling/texturing style, as long as the materials and textures are built using PixaFlux. The texturing workflow must…
You may find this thread interesting: http://www.polycount.com/forum/showthread.php?t=87071 Some of the images are broken, but the important one (the texture) is still visible. The folks on Star Trek online take a pretty novel approach to texturing. They construct every texture for every ship the same way. The top half of…
Kind of ironic to go from medical 3d modeling to making weapons lol One thing I will say is I would consider having your medical portfolio not show up on your home page, recruiters will mainly want to see relevent art pieces to the job your applying for, the other stuff is cool too but probably not necessary to see when…
Dear friends, we are glad to introduce to you our brand new texture collection Liman textures vol.2 "Rusty metals". Textures vol.2 "Rusty metals" is a collection of high resolution images of seamlessly tileable textures. This texture collection is dedicated to rusty metallic surfaces, horribly painted sheet iron,…
http://www.1944d-day.com Is looking to outsource 20 - 25 weapon textures. - The Artist must be capable of unwrapping the models. - Texturing the models based on accurate research - Stepping through the texture with Researchers to ensure accuracy - Capable of taking very specific instructions - Fast Turnaround time -…
I don't know about the performance side of it, but theoretically you should be able to blend 16 different textures by using vertex colors to mask each other. Basically, instead of R = Texture 1, B = Texture 2, etc think of the channels in terms of combinations. RGBA 0000 = Texture 1 0001 = Texture 2 0010 = Texture 3 0011 =…
Here's my experiment: Texture that I'm using: (EYE BLEED WARNING!) https://dl.dropbox.com/u/63166765/TextureSplitTest.jpg I've applied this texture into a divided 4 poly plane: If I want to display one portion of the texture my steps are to break all the poly then snap the vertices to the 4 corners of the map. You can now…
i started playing windwaker with that dolphin emulator a while back. its just one of those games i am nostalgicly in love with. i played it many times on the gamecube in lowres and shitty quality on a lowdef tv and was always amazed at the look of a lot of the textures facial expressions and fx but because of the poor…
Hi again, I recently made a thread asking about advice on Modo (http://www.polycount.com/forum/showthread.php?t=108023&highlight=modo) as a comparison to various alternatives. I recently suffered a spinal injury and so I've been bed bound for nearly a week, so I'm using the time to concentrate on learning more about…