The 3d model was designed according to the real Model base, It’s created accurately, qualitatively, and maximally close to the original. The high-detail exterior is great for close-up renders, Also the model was created with 3DS Max 2011 using the open subdivision modifier which has been left in the stack to adjust the…
Alright the highpoly part for CNC was fairly easy. I tried Fusion 360, imported and OBJ, converted it to a Bbody, followed this instructebles tutorial on a basic milling setup, then you run a simulation and when that's done (or at any point of the simulation) you can right click-stock-save stock and you you'll get a .stl…
I recently dumped C++ like a bad habit and moved everything over to C#. I was really starting to hate the language. New ways of doing the same things are constantly going in and out of fashion every year. The data types are a mess, because everyone and their mother is using their own versions of the same basic data types,…
I have a Mendel90 printer, using Maya to process my models and Slic3r to slice it(prepare for the printer). My centimeter setting in Maya transfers well to the actual print size in my experience. But you won't get any extreme precision with any consumer grade FFF printer. Using STL as my export-format from Maya to Slic3r.…
Thanks throttlekitty but I managed to solve the issue which was a big headache but here is the solution: So I found out some how I had a clone mesh right underneath the original...but It didn't flicker as a mesh with a clone under It would...for some reason when I ran STL check in max It didn't find the other mesh or the…
We need one more artist that can sculpt a wide variety of fantasy characters from villagers, heroes to animal companions. This will be full-time work, so please ONLY apply if you have that availability!!!! Artists must have these skills:* Expertise in sculpting clothing and armor is a MUST!!!!! * Expertise in create…
We are looking to expand our team with another 3d artist. We need someone you can sculpt top notch demons, fantasy monsters and humanoid warriors This will be full-time work, so please ONLY apply if you have that availability. We are looking for a couple of experienced Zbrush artists to work with. Artists must have these…
Hi All I'm trying to do up a checklist for quality assurance on realtime models. Does anyone else / your company use such a thing? The models are pretty basic - one object, unwrapped with one texture (diffuse/opacity combined) - created in 3ds Max. This is the list i've come up with: o Model Integrity (using STL Check)…
We are looking to expand our team with several more 3d tileset artists. We are looking for a couple of experienced Zbrush artists to work with. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with…
I wanted to see how to shorten some of these expressions if possible as I'm still learning...It´s a script that'll toggle meshes between High Quality Display and Low Quality Display. Some of my bigger concerns are three: 1-To set something to HQ, I believe the only flag needed is -polygonObject, even though in the Script…