Everything I'd read suggested that the performance differences were marginal or likely unnoticable over 7 on a high powered machine except boot time. And having an SSD makes boot time a pretty trivial concern. A 100% increase in boot speed sounds like a lot until you realize we're talking about the difference between an 8…
whoa momma, that is what i am talking bout great update. The brief thread and poll thread have the new time-frame. I am liking the little bike also, this is a kick ass piece for sure, digging the ref layout.
I'm really struggling with the camera in MD. I can't seem to find a way to center its pivot on a certain object. Only when I directly click on something and place a gizmo dot it starts to rotate round it. But as soon as I deselect, it goes back to rotating around god knows what and controlling it becomes a real pain in the…
@Sidney Eliot Generally speaking, these shadow issues are fundamental to all renderers, not specific to Toolbag. There are some tricks that can be done in raster rendering engines to soften shadow faceting somewhat, but as you note in the last part of your post it's a problem there too. The software can only render shadows…
Hence external HDDs which anyone will already have full of their stuff anyway. No need to duplicate it all again on a new HDD. Until you can afford a new one that is. You dont put music on your SSD. No need for it. OSs, programs and your steam library go on there. I fully agree with EQ and am also building a space concious…
Random thoughts and comments after all that: The stuff they do with the z-offset and modified perspective is both simple (well, for a programmer) and crazy. You can effectively use as many layers as you want as long as you're careful with z-buffer depth. I thought they'd be rendering to offscreen surfaces but this is way…
@Noanoww Hi, I am suggesting you to post a *screenshot of the normalmap* corresponding to this area. Once you do so and take the time to observe it closely, you'll understand your issue. Also, @gnoop , I hate to be a bit of an ass but "Google and try to understand face weighted vertex/split normals or ask chat GPT?"…
It actually runs smoothly even at 28M polys, probably due to the 1 bone = 1 mesh principle (excluding cables). I animated it straight after ZBrush, then reattached textured meshes to bones, but it could actually perform well on a USD import too — it has real-time performance in the viewport on a gaming laptop (i9-14900K,…
It's a Mac. You'll get angry when you find out that the next year's integrated card (which doesn't drain battery like mad under Windows) is almost as fast as your own model's battery draining, hot running, fan whirring dedicated card ;) Buying a cheap ass Dell desktop with a good CPU is a better investment if you don't…
Ok so i'm trying to make a living with my craft like everyone else and I've decided that niches are the way to go. The niche i have leverage on is just the automotive field in general. By this i mean, i know the types of cars that are sought after, i know about badge engineering/ the chassis engine codes/ What company owns…