I rendered a shot using a linear workflow, than turned SRGB View in the VFB. I saved the img as a jpeg, and it still showed it in the windows photo viewer as it showed the img in the VFB with the SRGB View. The img I saved was in linear color space, without a viewer or a program to change the gamma, it wont show in SRGB…
Looks cool might grab the free version and give it a whirl., maybe report back with some thoughts. Edit: Stylized stuff has peeked my interest lately and for the sake of clarity I'm a subd heathen, mechanical hard surface modeler so may come up with a few doozies possibly not thought of :#
I posted support ticket directly but they have been kept silent for a few days already. Just wonder if it's only on my side and everyone using blender addon currently is happy with it .
Not familiar with this universe although quick search pulled up a heap of info via the wiki: https://en.touhouwiki.net/wiki/Characters And perhaps if you hadn't already, maybe checkout related fan hubs like discourse or other akin online hangouts that may offer advice if not support / direction? getting your project off…
Anyone know how to do mentalray depth fog in maya, that doesn't fuck up your light rig or block out the skybox. I can't do this in post unfortunately. I need it to render correctly all in one pass.
I know max has one, z brush has a ghosting mode which makes everything other than the mesh you are working on transparent which is not helpfull, especialy w/ orthographs. Either that Or ive got a wrong setting somewhere.
My old project (2014 - ArsenalEmirates Stadium) is in Unreal Engine with RTX. Old Project: https://kotaku.com/real-life-football-stadium-looks-glorious-in-cryengine-1651650663