Hi all, title says it all - just been trying to work more on female facial anatomy as I feel its something I need to improve on a lot. Would appreciate any crits, thanks :poly136:
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
i'm gonna start working on character sculpts more and my goal is at least one every other week. So i'm going to start posting all of them and their processes in this thread. Critiques and criticisms are very much appreciated and welcomed!
Hi I would like to share a face model with you. This is a work of mine about to be ready to be imported to Mudbox. Comments & critiques appreciated. By franman007 at 2012-02-23 By franman007 at 2012-02-23 By franman007 at 2012-02-23
I was in the mood to make a Soda Can and a MilkCrate HP prop for some odd reason... There's plenty of cooler stuff to do, but I was in the mood :poly121: Cheers!
Hey Polycount, I'm trying to get better with realistic materials via Zbrush, the Quixel suite and Marmoset, both of which are new to me as well. So far I've managed to churn out some cobblestone and a clean brick wall, both made from scratch. I'd love to hear what I can do to improve my work.
so this is my first head sculpt, i was tryin to sculpt Taylor Momsen but now im kind of just trying to sculpt a good looking head with proper anatomy. this is a WIP so any crits greatly appreciated. NEW UPDATE OLD UPDATE