Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
Hi guys! This is my first thread. So glad to see your positive comments :) Everything customizable and fully seamless (damage effect,ao,normals and etc.) NEW! PBR ready! Damage effect.
Hi All, I'm new here and new to hand painted textures (this would literally be my 3rd HP texture) and followed Sectaurs paintover to try my hand at this wood thingy. What do you think?
Hi all, title says it all - just been trying to work more on female facial anatomy as I feel its something I need to improve on a lot. Would appreciate any crits, thanks :poly136:
i'm gonna start working on character sculpts more and my goal is at least one every other week. So i'm going to start posting all of them and their processes in this thread. Critiques and criticisms are very much appreciated and welcomed!