This blockout is looking good so far, though there are some things I'd like to point out:
-What kind of deity or figure is this shrine going to be for? Is this shrine going to have an altar?
-I'd thicken the top layer of stones the statue is sitting on.
-Be careful about having the ends of the banners being so close to the candles.
-If one side of the scene is going to be damaged/decimated, it'd be cool to see those fallen chunks of the architecture become part of the environment.
Выглядит круто, чел! А этот пакет с какими-то штуками справа ты вручную скульптил или симуляцию ткани делал? Прости, если вообще глупость какую-то спрашиваю, это были мои первые мысли как ты это сделал
to fullpinkdog Марвелус )) to arnov Thanks,man ! Crusader was so long time ago ) Little update. i added more stuff and its time to start optimizing, next update i hope will be bake with local colors
Whoa i am on newsfeed page ! =D Fancy clay render in celebration of that. I think before texturing i will make some material studies for this props. Some of them will be pretty weathered so i want invest some time in to SP anchor point and height blend. I really want to have them to look like in constant usage but owner take care of them.
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Thnx)) :poly140: and evil !they eats unicorns on breakfast ))
-What kind of deity or figure is this shrine going to be for? Is this shrine going to have an altar?
-I'd thicken the top layer of stones the statue is sitting on.
-Be careful about having the ends of the banners being so close to the candles.
-If one side of the scene is going to be damaged/decimated, it'd be cool to see those fallen chunks of the architecture become part of the environment.
I'm liking where this is going. Keep it up!
looks like it will be very good, I think you can increase the height of the walls maybe.
Keep it up
to arnov Thanks,man ! Crusader was so long time ago )
Little update. i added more stuff and its time to start optimizing, next update i hope will be bake with local colors