There's alot of pinching going on. There are alot of ngons (faces with more than 4 sides) which are causing your model to smooth badly. One of the key rules to follow when starting out modelling is to keep any faces that are going to be smoothed or animated as quads. Not a bad start though. :)
This is a list of the limits of the program: https://prnt.sc/gj3kt9 I don't underestand what is "six UV texture patches pre object", can someone enlighten me on this? And also "five objects at once" does it mean five .obj files at once? Thank you
Does anyone know or have any tutorials that demonstrates using splines , specifically character movement on splines? I can't seem to figure out how to jump whilst on a spline.
I was thinking of going to dave school in Florida after my time in the USAF because its short and there is no prerequisite courses to be accepted. Except its close to family and it would be distracting. http://www.daveschool.com/ The dave school is more of a 1 year tech school, is there any other VFX schools like this…
@kodde I have tried using knald to get curvature and height map to do what I want but It seems like if the lo and hi polys are not that different(hipoly don't displace from lo poly far enough) It won't generated something usable in this case. @Obscura I google point light map and found old thread about how people make…
hey guys i have been thinking lately and well its been spinning around for some time now and my question is in order to become a Game Designer do i seriously need to know how to draw on paper? ore it does not matter that much? just curious
well, I see some pinching in the subd wire, but that doesn't matter. you can turn the subd level up again and continue the lines along the path where you've got the question marks and terminate them on a flat surface if it'll make you feel better :) http://www.davidishappy.com/random/Untitleasfafafsfasfd-1.jpg sometimes…