I should start a thread for this piece. I've just been putting stuff in WAYWO, but as I assemble these pieces together I'd like a home for them. I want to make a large doorway with a central shaft element that the doors close around. I also want to add some generators and at least part of the hallway. Here's the initial…
Today I've been sitting mostly with my materials/shaders to clean up and improve how the textures blend. I've tried to cobble something together from old tutorials and my own experimentation. I'm not confident in that these are the easiest/best approaches, so feel free to give me some pointers/tips if anyone knows a better…
Very cool, i was trying to see how this could function a bit better and decided to draw over what might help allow this more mobility to function at the same time the digging aspects of the limbs if this center add-on was added to its functionality, side limbs hold entire body, tuck under it when it moves. Cool idea…
Next up was rigging. This is my first non-skeletal rig, as well as my first rig with custom controls. Rundown: Front autocannon actuates by rotation of a 2-axis control (represented by a pistol icon). Manipulation of the control rotates and pitches the gun, and rotates the lower camera array in sync (the camera array does…
Where should I put or what should I do with the material functions? Because its saying "missing material function" Strangely they are all on the material function list, but they aren't working. I copied them to the engine's material function package too, but still nothing. :(
Thanks melviso Wonder how calculation expensive it could really be for modern video-cards considering amount of per-pixel calculation in a typical game scene, I mean vector noise and Ceiling function. Or it would be just a tiny fraction among total PBR calculations? I think I found a kind of simpler approach with same…
thanks guys, i really appreciate all of these responses. from what i can gather, there seem to be a lot of issues directed at functionality. while i will get to addressing the first model immediately, i need to adjust it's function a bit. the first thing i wanted to do was just to remove its "swim" sort of function, as…
Hi all, been working on highpoly, baking and texturing and wish to polish these skills. For now I'll be working on sci fi props, which I will use in a scene later on. Found some nice refs from killzone, war for cybertron..going for a mix between those two, to show I can also pull of a sci fi style on my portfolio. Looking…