Hey! We're back at it again, this time with a smaller update. We were busy with creating smaller sci-fi-ish normal decals that can, and are going to be re-usable throughout a bunch of the assets on the scene. Those include all of the cars, gas station, ticket booth and more. - Firstly we went trough the whole scene again…
We're probably just not talking about the same thing. I am talking specifically about normal/depth-based DM decals each calling their own unique source textures (like the ones used in my examples : a tiny DM texture set for indentA, a tiny DM texture set for indentB, a tiny texture set for this or that bolt, and so on...…
I created some trim sheets for the walls and some structural assets along with some simple modular pieces. Created a simple decal generator for the floor decals. General shifting around of assets and adding simple placeholder models. Starting to work on some walls and details using the trim sheets. I don't like how flat…
SINSPIRE Synopsis Sinspire is a third-person, spine-chilling psychological horror RPG set in the decaying remnants of a grand Victorian clock tower. You play as Edith, a girl trapped in the tower's ground floor as chaos unfolds around you. With no escape and time running out, you must ascend to the tower's summit through…
UPDATE I've made some props, although they are not textured yet! The new ones I made are the awnings, signs, letter signs and floor sign. This is a quick list of some things that I am going to make (props/decals) - Mail post - Bench - Planters for the windows - Sewer - Gutters - Flags - Horse poops * (it might look like a…
How can I replicate this texture featuring holes in walls that expose the bricks behind the stone? Should I create it on a trim sheet, utilise decals, or actually model the broken sections? As I have not attempted this before, any helpful references or tutorials would be greatly appreciated. Thanks
Ok, I have done some vertex paint and made some decals. Is there a way to have more than one decal in one texture? I mean, can I make a texture of 2048x2048, for example, and make several decals from this texture? Can someone give me a tutorial or documentation about decals? Thanks!!
I agree with ashervisalis, but also google mesh decals and edge decals. Edge decals is a tehnique where you add wear and other stuff to the edges of big meshes like buildings. Mesh decals is what is called inside UE4.
**Quasi tangent/rant Warning** First: I think this is a failure of imagination and bigger-picture thinking. What is going on here has very little to do with America's "go-getter" attitude(which can only be a good thing, btw) and much more to do with an entitlement attitude, and the fact that we're all nothing more than…
Working on the garage area for kart selection. I had a really tough design constraint to try to work around with the decals. The karts can be painted several different colors and when I first used full color decals, some of the decals didn't match with the paint color currently selected. I am thinking I will be going back…