You could also try headus' UVLayout, which is fantastic. The only drawback is that you have additional exporting / importing to do, but other than that it's really easy to use, and really fast. http://www.uvlayout.com/
Learned UVLayout during the process of this unwrap. Being able to manage UVs in a new way has been exciting and I’m eager to make more use of it. Two and a half 4k maps: Blog
A updated version. I decided to go with the Tudor version with no bump at the backboot. Geometry and texture updated. till WIP and black parts are untextured. UVlayout on the chassi (resized for better view): WIRE: Blueprint:
i meant to see your UVlayout with the texture. padding adds a border around the edges of UV shells when baking the texture and helps with mipmapping artifacts which could be causing your issue.
Ah thanks! I'm still looking for a bit of time to have another look at the UVLayout plugin. I tried it on ZB4R4 and it didn't seem to work! A Roadkill plugin should be easy to do as well :)
Hello. I am 3d modeller and i want to join some game team/project. My portfolio: http://olmax3d.wix.com/index skills:Zbrush, 3d max, Photoshop, 3d coat. UVlayOut skype: olmaxandolmax
I think that was in the Headus UVlayout tutorials. edit: I think it's a widget called kbstate: Mouse and Keyboard Actions. I can't find out anything more than that. Something to do with an Ubuntu applet.
Bit of an update now. Hi-poly sculpt is finished. I've UV mapped the whole thing with a neat program I found out about through a friend called UVLayout. It has really helped with my workflow.
This actually looks much more impressive than your previous versions - more impressive than UVLayout, which I've always preferred over Unfold3d. Put me down for a mac version request. I'd buy it.