Update without any cool images. I liked Plasticity for its speed and for opening the last project on startup. Several seconds and you're ready to go. Backups were enabled in preferences too. What could go wrong? I'll tell you. It seems like after the second launch, Plasticity loads a file not from your project folder, but…
[ QUOTE ] unless things have changed. Pictures of stuff.... [/ QUOTE ] I know this isn't a place for a geometry geek off, but this seems to be a common misnomer. Here's the real deal. Polyhedra are often named according to the number of faces. The naming system is again based on Classical Greek, for example tetrahedron…
Neox nailed it; you simply don't have the same amount of geometry that the video does (43k verts on your head vs 285k verts in the video). Zbrush doesn't do any smoothing between its vertex normals. Other 3d programs tend to average these out based on a tolerance angle or manually defined user normals (hard edges,…
I think you have what is known as non-manifold geometry. It's a fancy term for "impossible" geometry. Edges should never be connected to more than 2 adjacent polygons. It's physically impossible if you think of how that shape would exist as one piece in the real world. Above image: Left mesh has non-manifold geo. You can…
Agreed, it's solid. As for some first impressions I had: The Untold house looks atmospheric and seems mostly realistic, but many edges have very wide bevels and are lighter like you might do for more stylized stuff. Edge wear is real, but usually not as extreme and even as that. The big round arches over some of the doors…
Hi, I got the code but, that -sm 12 commands will only work with polygon objects. So, It's not going to work with NURBS curve and surfaces. To avoid that I added this kind of method or string. Do you think this is fine? GrpH(); string $selection[] = `ls -sl`; string $polyGons[] = `filterExpand -sm 12 $selection`; string…
I agree with quack and cholden. What is it that you want to do in the industry? Environment Artist? Texture artist? Level Designer? From your portfolio i'd say you would want to be a environment artist...making props and assets..From there..who do you want to work for? Having goals pays off a lot...it helps you be inspired…
I am trying to model a transmission tower and I want to make these powerlines using a transparent texture. Am I going to need a bunch of line segments in the plane for the texture to work because the image is stretching? I want this model to be used in a game engine so I don't want much polygons on the powerlines. I…
Hey guys, I have been studying Genshin Impact's 3D model and their polygon seems to be a little different compared to normal 3d modelling that I'm used to. As I know most of the 3D software(Maya/Blender)'s polygon are in squarish pattern even if it is tilted and wouldn't pick a weird angle to create their polygons due to…