Hi to all who are reading my post. I'm a student who has worked in multiple teams both as a student and as a professional. I'm highly motivated and very easy to get along my "will" do attitude. Im willing to relocate or do telecommute for freelance stuff. You can view my website with my demo reel at www.thinblackline.net…
Waited a while to get this out there on Polycount, but hoping to get some feedback here. This is a project I've been wanting to do for a while. Project Name: Fire Snout Purpose: -Create weapon design from an original idea -Design with FPS perspective in-mind -Take through entire game weapon pipeline…
In the tire example shouldn't there be more polygons in the silouette of the lowpoly wheel? I mean I can still count the sides no matter how detailed the highpoly mesh is. Anyway, I'm in the same position as Dio. I have made some low-poly characters and a few highpoly (that looks terrible, but anyway) so I have some…
Like I wrote about on my last post, I highly suggest NOT doing multiple bakes, attack the problem at the root, do not try to simply fix the the symptoms of the problem. These sort of methods will be much harder to use on more complex assets, so its best not to rely on them, instead to understand why the problems occur. The…
I agree with earthquake here. Trying to establish rules for highpoly modeling is a waste of time. If the end result looks good then nobody cares. You're not putting it in game. It's just source for a render. I personally just have a different render setting for my meshes so I'm not actually seeing the final result for all…
Dude, sorry to be a harsh critic here.. but I can't believe you went ahead and made a highpoly for this, even though your blockout was completely off in the first place. I mean, do you even use photos as blueprints for this? My advice to you is to take a step back and focus solely on making a proper blockout for this. With…
Are those screenshots the highpoly models or textured versions? Some of them look textured but at the same time pretty amazingly detailed/highpoly. I have only briefly seen the game on friend's PS4 and can't imagine stuff is that clean-looking ingame. I suppose these are the highpoly models then? Would it be possible to…
@Hideous : What I usually do(this may not be the best workflow for sure, its just the one I use) is : 1º : Highpoly in 3dsmax, basically making the general shape and putting support loops so the subdivision in Zbrush doesn't destroys it. 2º : Export it to Zbrush, add all the detail I want. 3º : Export the Highpoly from…
Hey Fam, Tossing out my First post in this community, let me know what you think of it! So, this is the Main presentation scene I was planning out, mainly inspired by last of us! Highpoly Lowpoly
Oh I know what the new DDO can do, hence my frustration why I couldn't get it to do that ^^. I did a few dozen tests yesterday and I think I finally start to get usable results: I should mention that I always wanted to use DDO to texture highpoly meshes, so instead of tangentspace normals and ambient occlusion I was…