Hi James. This is currently being rendered in Arnold for Maya. I haven't done any development in Unreal yet, so parallax occlusion wasn't something I'd heard of. It sounds similar to a displacement map, but in Maya it tends to have an impact on render times and requires fairly dense geometry to work properly.. I do plan to…
thats true, glossiness or roughness variation as you want to call it does a lot in terms of helping with the illusion, renders like mental ray call it glossiness an others like arnold call it roughness. Which is the inverse, but the same thing. for doing roughness maps I do like to create pure black and white maps mapping…
Hello Everybody , i need some help to improve my workflow for character modelling . i mainly work in zbrush , maya and substance painter . i will write down my workflow and then the problems i face . if you can help with any of these problems it will be very helpful . so 1 - ( CONCEPT ) so i start by collecting some…
No one uses mental ray anymore... Autodesk is killing it and putting Arnold with Maya (I'm assuming since they just bought solid angle.) Mental ray Pros: -free with maya - for the most part physically plausible materials. - A really nice layered material system Mental ray Cons: - integration with maya is poor and even…
"Fat Hammer" Grenade Launcher Minigun (concept by Billy Wimblett) The whole idea of this project was to challenge myself to do something I don't really like - I don't like weapons, not a big fan of a hard surface and don't like all those super low-poly models. Plus I don't use Arnold much, I never GPU rendered before,…
Hi my name is Chris. I am an established 3D Artist with 15 years experience working with 3D software for many well known clients and brands. I am currently based in the UK and am looking for opportunites for remote work. I am ideally looking for a company or companies that can send me regular work. I am flexible on working…
I will be creating an older version of "Scarface" from the Batman series for the Comicon Challenge 2010. This character always was one of my favorite villains as a kid, and I will enjoy modeling [them] quite a bit ;) I'm posting here to hopefully get the feedback I will need to be competitive. The general theme for my…
so yeah another little prototype. I was trying to do this in arnold maya too,,but the displacement is driving me crazy why is there 3 different check boxes for auto bump? This has been a really tough project, he has such a freakish face. he is certainly no 'walter white' in terms of easiness to model early days, have to…
Hello! I've had some free time on my hands lately, so I've decided to follow a few tutorials by J. Hill and get more familiar with skin texturing in Substance Painter, hair and fur in Xgen, and rendering in Maya Arnold. https://www.artstation.com/jhill I've decided to create 3D versions of these amazing concept artworks by…
@sacboi Thank you very much! :) Worked on the side mirrors and door handles today and added a bit of details to the front side (the parking sensors and the camera from the front grill).Also started working on the back,corrected some geometry issues there,added the mufler tips and the only thing left to do is the tail…