Ok, I understand what you're saying. Now I ask, why do you allude that thin figures are not viewed as sexy or sex objects? Plenty of Asian cultures will call women out as 'fat' or 'ugly cows' if they have any kind of curves. Many of my asian female friends had to go through this, and they were barely 125 pounds. Bratz…
**UPDATE** (new discussion starts at page 3) How long would it take you to create this prop? 1. high res 2. low res 3. textures polynaut - 2-3 days ysalex - 4-5 days **ORIGINAL POST** Just out of curiosity, how many hours would a prop like this take you to create? 1. high res 2. low res 3. textures polynaut - 2 days ysalex…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
I like the pricing model of GameTexures.com where there are different monthly subscription pricing tiers based on the maximum number of textures that can be downloaded per month from the library. This nicely solves the data bandwidth and storage costs since the subscription price varies based on the maximum data that can…
So you as an artist shouldn't have a problem doing single sided pieces, but that leaves a whole bunch of extra pieces for the designers to deal with not to mention there being extra draw calls. Also leaving too much flexibility could totally fuck your grid system, would you do multiple thickness doorways? Do you really…
Avoid SLI, doing game art; this will provide you with absolutely NO benifit, and cause compatability issues with various software. Its always better to just buy one decent card than two crappy cards, on purpose. SLI isn't a good move, for value or otherwise. Powebored: You're going to want to go Nvidia, even if it means…
Psp has a similar cache size as ps2, 8Ko. Whatever the engine making maps that fit into that cache is going to be more efficient. the gpu does not support compressed texture so index colors is mandatory (loads of fun). In the 8Ko range you can use 128*128 with 4bits(16colors), 128*64 with 8bits(256 colors), or similar…
I still think a dynamic, render-target texture is the way to go. With a random timer and some random properties you can "stamp" as many water drops as you want onto the windshield normal map: (Notice the fringe of neutral normal map colour so when a drop falls on top of another it'll clear the one below.) Each time the…
Hi Everyone! I'm a little late to the contest, but my name is EJ Johnson Jr aka Cartoon Components and I'm very new to creating 3d characters... After many years of drawing vector characters I was going to start telling animated stories after I purchased RL's Crazy Talk Animator.... Then I Discovered Character Creator and…
I'm back with some renders to show. However, they're not the ones you expected. Lenses: I wanted to achieve a realistic look. Not shiny and clean like it's from a commercial, nor dirty and scuffed like a game model. Artists have both types in abundance, so I wanted something different. Technical specifications: - 7 UDIMs…