Not sure about how to do it via the gui off hand, but via mel try this: setToolTo $gMove; $scaleCent = `manipMoveContext -q -p Move`;setToolTo $gScale;scale -r -p $scaleCent[0] $scaleCent[1] $scaleCent[2] 0.5 0.5 0.5; Replace the 0.5's with whatever amount you want to scale by, select the components and run the script.
Ups.. i did this a few days ago but didn't hit the post reply button..😅.. If you have a cone then the length of the edges depends on the number of divisions (or vertices) of the round border (radius) because: Initially thinging of a main radius of 0.5 will give a circumference of 2*pi*0.5 = pi = 3.1415. Using 4 vertices…
WOW awesome shields love those details ! :poly121: JamesArk that shield is AMAZING ! ...so now here is my terrible update :D .. I did not had much time, so this is mostly today's work i was mainly working with zBrush and learning to controle it.. (it was hard but i made it :D ) here is picture: textures... u can use them…
You gotta make sure the objects translate value is not a direct connection to the xenon controllers output. Example: pCube1.translateX = myControllerObject.xenonLeftStickX; <---- This would "snap" back when you let go of the Left Stick. pCube1.translateX = pCube1.translateX + myControllerObject.xenonLeftStickX; <---- This…
Hey guys, I have this shader I've been working with in Unity. I'm not a programmer, but it's been doing the trick. One thing I dislike about it is that it overrides the 'Colour over lifetime' modifier in unity, which I would really like back. I need the animated Uv stuff this has on it though. I'd rather plug in b/w…
Yup, just clamp the area you want to use to extract from texture. To combine 2 images you multiply by 0.5 both images and add 0.5 to 1 of them. Then to extract you clamp base texture with min 0 and max 0.5 to get 1st map and min 0.5, max 1 to get 2nd map. You can also multiply by 2 to get them back to their original range…
Hopefully you dont mind, but I made a fix for you so that it will work in 2015. The function for polybevel had different attr names that was causing errors. Also I added two lines in it to turn off the smooth display after finalize and to smooth out the normals after finalize. Code below. // a function to be called when…
Hello, My Maya student license is now expired, I need to find a new software. I was thinking about Blender, but there are several small issues while doing Game Art (where is Set Normal Angle ?!) and I don't feel comfortable with the soft. Maya is really too expensive. 4000$ for a software with features I'll never use…
Hey, I've been eyeing a few Cintiq Alternatives recently, I've been reading/watching some reviews here and there but I'm still not really sold on any yet and using Polycount as my final set of input before I cave in and get one. I'm not looking for anything super crazy because it's just for personal work and just messing…