"No retoping to a new mesh is allowed" Well, why not ? Cleaning up an existing mesh involves resurfacing, and retopo is just one of the processes available to resurface geometry - by snapping to a reference surface. Overall this looks like a rather simple shape to cleanup/rebuild in about 10 minutes or so, as It really is…
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EDIT* Update. This opening has been filled. I would like to leave this post up for any future devs that come across it and feel like this is "exactly" the kind of project they want to work on. If this is you, please reach out. I've been there and we may be able to pull up a chair for you. ----------- Hi All! I am new to…
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Hi guys, i'm making a diorama based on a concept i've quickly scribbled in photoshop, i would like to get some feedbacks on composition and texture. I've made the brickwall texture and a quick individual brick (i'm going to make more of them) to dress the "destroyed" part, since it's probably the most important texture in…
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Interested
in working for an exciting company that is redefining the way people
play video games? Interested in working for a world class company in a
fun, and rewarding environment in Barcelona? Then Gameloft is the
company for you! About Gameloft Leader
in the development and publishing of mobile games, Gameloft®…
Sammy I think what you are asking is quite a difficult question, cos there isn't a prescriptive workflow. If it's mainly in the dynamesh/hardsurface area, there are loads of methods on how to tackle this. low odor is right, need to go over the zbrushclassrooms. I would in particular look at Joseph Drusts military assets…