Hii! I started trying to make a game on my own, but I'm really not good at 3D (I was used to doing simple things for The Sims 4, and that requires more skill than that). I will program and write the game, and you would do the art, but of course you could and should give your opinion on the direction of the story since we…
Hey there, first Question in this Forum, so here it is: I'm working on a Human Head Basemesh. But aroud the Eye-Browns and the nose i don't know how to avoid N-Gons and Triangles without having useless Edge-Loops. So if i'd do the Edgeloops around the Forehead the would be 2 useless Edgeloops. How can i avoid that?
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Wow!! The watercolors are amazing, love these. The Wintermute work is sweet. How did you make the paintbrush handgrip? Looks like a great way to reduce hand cramping.
I'm honestly not sure what you're aiming for (to me gradient texturing suggests the use of lookup tables and shaping curves) but... if you want it to look like a bunch of floor tiles it sort of already does - using a box shaped gradient would make it look more tiley if you want it to not look like a load of floor tiles…
Hmm your images are broken. Looks like they are coming from Discord. Drag-and-drop works better here, see https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks
I have to re-learn Max 2014 for a job, and I'm frustrated that there seems to be no tool for selecting a portion of a loop. I found a thread here that pointed out the Step Mode Toggle, which works nice, but only with faces. Does anyone know of any simple method to do this?