Hello, I recently stumbled upon a tutorial using this awesome script. I tried going on Gumroad but (Klaudio Ladavac) took it down? Shame, because I really think its worth every penny. Is there any other website where I might find this script? Been looking high and low for it. https://gumroad.com/l/ktools Thanks Guys.…
Hey guys, i remeber seeing myself a modifier or script for 3d max where you could use the uvmaps of an object to flatten it, so once you applied you got a uv map like mesh, i have been searching for it the hole day but cant find it :/ Anybody got an idea of modifier/script what i am talking about?
Your problem isn't that the modifier doesn't get renamed/updated, but that the UI doesn't update (test by running your script again, and then deselect and select your object again). Disable the update for the UI while running the script and activate it again, should fix it. Like this:
Gameplay footage! Everything in this trailer is gameplay. Nothing is scripted, cept maybe the voices. But the movement isnt scripted. [ame=" https://www.youtube.com/watch?v=0kqNp1fZ9xQ&feature=share"]HARDWARE Shipbreakers Episode 3 - First Contact - Gameplay Preview Trailer - YouTube[/ame]
ok, cool, thanks, great info there. And, yes, you nailed it, I am working very low poly :) I found this script... looks pretty old, but I'll mess around with it later. http://www.creativecrash.com/maya/script/spin-faces Thanks again!
i don't know if any of you know this script but i found it to be very nice for low and highpoly trees you can create your leaf texture with it and your tree for your game http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d
mm, I was thinking about doing a script like that myself, just a easy one to duplicate my lowpoly and add a displacement mod and "_cage" behind the object name. Should not be too much problem to add to the script, but I'll let FelixSchl answer that part.
Useless script fun #329 point cloud of cv's download here Usage: from a polyMesh selection(s) create a point cloud(s) ( control vertice cloud ) for reference each cloud is grouped and assigned it's own reference layer by executing this script: cly_pointCloud.mel
Thanks a lot for the link, Freeze. I tried following his tutorial but kept screwing up a step somewhere. Then I noticed he had that super handy script and after the first try I got it working, no problem. What a cool script, and excellent find. Cheers dude
http://www.scriptspot.com/3ds-max/scripts/shrink-wrap-ms Took some tweaking but Some of these worked especially when I... Cloned lowpoly Used Push modifier to get it close to my original cage, but made sure to make it larger. Then applied the Shrink Script Thanks guys