A lot better. :) Keep it coming. Your tiling is not perfect I see at some places you have some straight lines cut in the diffuse. Now maybe you could post some wireframes of this mountain side so we can give pointers. At the moment it's relying only on your texture to create depth changes, modelling actual deformations…
sorry to not post on this sooner but you need some bolts IMO. something to fasten the boards together. Something is wrong with your normals on the arm rests. Usually this happens to me because i forget to turn off my wireframe in photoshop before saving...don't know if that is the case here. I might just be picky but your…
Finally, an update! I've been so busy all week it was hard to find a lot of time. O_o Here we go. I've gotten the model to 5,000 Tris (4,998 to be exact) and am currently working on the diffuse and cavity maps. I'd love some critique if anyone has any. I need to find a much better-looking way of rendering him, but here's…
Ace-Angel is right. I would strongly advice against using these kind of solutions, especially if you would be working for a company. Even if you feel that it wouldn't be necessary to have good topology others who will be working on the model later on probably will. It's a matter of keeping the model clean, you generally…
Make sure to have some kind of white space. I often write notes on business cards I receive, like where I met the person, some url they mentioned, etc. Since you're looking for hardsurface modeling work, I think it would help to push that with your image. Maybe two images side by side, a slick render next to a subd…
should have tried 3ds max a few years back on a geforce/DX9 vs. quadro/maxtreme then. flickering meshes, vanishing vertex selections and half-disappeared gizmos streaking across the screen. the occasional crash when using shaders. problems to reliably reload textures in the viewport (or the app simply stopping to do so…
The model looks cool but not everyone is going to want to install the unity webplayer. I have it so I'll give you my crits: 1. the scene chugs on my machine, i am getting something like 10fps and so after about 10 seconds I closed the window. 2. post some screenshots of the model from multiple angles and with wireframe and…
It might be my monitor but the model looks quite dark. Try to boost the lighting a bit and try to create nice shadows to show off the forms. I agree with JadeEyePanda about the background. Try to make your model stand out more. For your portfolio you should show the high poly, low poly, textured, wireframe, texture flats.…
I know you said you weren't asking for crits... but I have a couple for you anyways. :D You need more game-ready assets. All you have is high-poly work... but you need to show that you can bake normals, optimize low poly models for today's standards, show wireframes and texture flats... basically your portfolio doesn't…
Can you post a wireframe and give an idea of the things you're doing when you're crashing? Are you using autosave? That'll interrupt whatever you're doing and break things real quick. And are you deleting history periodically while you model? Long history chains are bad news. Beyond that I can't think of too many broad…