Thank you pior! I finally finished rigging the wolf. I backward engineered a lot of things from the dog rig on creative crash and learned a lot as well as tried things I haven't before so it was a good experience. Some things I couldn't do due to skeleton limitations but overall it worked out pretty well. EXCITING rig…
Hi all- added in the weapons now and fiddled with the diffuse in ways apparently undetectable by human eye :) I couldn't get a look I liked for the staff so went back to two swords. Poly count on these boys in 900 tris for the two, with scabbards and all. Got room on their maps for some glowing particle stuff to wreath…
This is actually what I am trying to figure out....I have the meshes ready but got stuck on the rigging and skinning part. Some items fits well because they are tight (chainmail armor), so I just rigged them with the base mesh; but others, like the cape and the shoulder armor require a different rig just for these items. I…
[ QUOTE ] From what I recall you created a light rig consisting of a red, blue and green light within maya, this rig lights the 3D mesh you'd like to use as a base for the map. Cheers. [/ QUOTE ] Yeah, I remember seeing exactly the same thing. I can't remember where I saw it though.…
Thanks for the C&C man! That's a good tip out the edge-loops, will play around with them a bit more. Might exaggerate that one around the rim so it contributes to the silhouette more. I'm not going to lie, the UV's have been a pain on this. I tried both spherical and cylindrical unwraps on it, and even a combination of…
I like the design. I think you could stand to sharpen up the edges on the gears, also the small gear doesn't look like it would catch the big gear (or vice versa). It could probably stand to be scaled up, maybe even as little as 25% larger. The actual glove looks like it would be rather restricting of movement, and also…
Some exporters allow you to set a scale when exporting, but I'm not familiar with the one you're using. To expand on what Poopipe said, to reset scale/transforms after you scale it go to... Command Panel > Hierarchy tab > Pivot tab > Click Reset: Transform and scale buttons. This is different than the xform utility and the…
New version look much better but for some reason side view is still awful I was looking for females with big rib cage similar to what you have so you can adjust base on that and end up with this 2 : I will suggest for you to start with adjusting depth relation of individual form similar to 3rd image and then and then width…
Hello, my name is Genaro, and I am a concept and 3D artist for game development from Argentina. I am currently open to work. I have experience in game development as both a 3D artist and a concept artist. I worked as a freelance artist on Fiverr for three years, completing numerous art commissions. Last year, I worked at…
I've seen posts on forums talking about estimated prices for commissions on humanoid models and animalistic models, but I haven't seen anything about mechs in particular. Are fully rigged and textured mechs on average more expensive to commission than rigged and textured humanoid models because of the complexity of them?…