I don't think having a large number of small modules necessarily hurts performance. If the geometry for a module is instantiated in VRAM once (eg. at the start of each frame), then drawing lots of these instances doesn't have much overhead. Depending on how it's done, having smaller modules could even result in better…
your drawings are great. yea, group them together. the 3d cube has very dark shadows. against the white background its very hard to see (and my monitor is fine). u dont need more than 1 frontal facial close up finish 1 or 2 of the upper-torso-front-view pieces and scrap the others. quantity < quality some pages dont have…
I personally grab my own character models in maya and pose them up quickly, and use these for the basis of my poses for character designing. I do this when it's a pose I don't understand, or can't find specific reference for. At times I will even directly draw over my model in order to understand the form. It's all about…
The Nazi mercenary one has my vote for the best one. Nice textures, simple stroke work without getting caught up with all the details. The robot drawings are good for what they are but I'm finding it tough to say something interesting about them. They don't grab my attention - not my thing, not enough detail, blah…
so the concept for this has totally changed , it will now have floating armor on a humanoid body and have two sortof spike gauntlets that can shoot energy out of them, and also for the super shot they clamp together and the floating armor clamps over it to keep them together.. my friend word made this Very Rough Sketch…
What happened to drawing at lunch with a biro? I don't think silhouette studies like these are really going to help much if you're intent on doing a pretty straight forward human-dude. You really need to start playing with silhouette-effecting shapes (capes, etc.), or go into line drawing mode, not painting with such a…
KP's classic "draw without greed" comes to mind. Coming up with an original idea that kicks ass can be very difficult. When people see my drawings they always say "man, how the hell did you come up with this? you have a sick mind", etc., but the truth is I never come up with anything when I start a sketch, nothing beyond…
To be honest, I couldn't agree with you more. I've actually noticed this myself and it irks me to no end. I'm still trying to get through the whole 'drawing what I think I see' and start 'drawing what I actually see'. I do this a lot with colour as well. But you hooked me up with a great link on #md so I'll be sure to use…
I'm doing a samurai helmet, its taking a lot longer than expected as the helmet has a complicated pattern of lacing. the photo examples supplied are one of many types of lacing found, you can ignore the laquering on the armour, I've already worked out how to do that. whats Im having trouble with is working out the best way…
This is the problem I outlined in my original post the amount of texture memory you can use depends heavily on exactly what you're putting in the scene. You might not be able to have textures that big because memory is being used somewhere else. But I've shipped at least one game for ps4/xboxone where every single surface…