Hi! It would help if you marked the issue on your screenshot so it's clear to what part you're referring to. At first glance, it looks like the UVs could use some straightening to minimise aliasing artifacts at the seams. Generally one could attempt to put the seams in places where they are less prominent. Share a…
Great work! I've just finished the game and it feels like this asset could appear there. My only critique is neatly placed strands. The metal part is worn out while the top looks like a new.
If you brighten up the handle wrap, it'll pop quite nicely! I like the designs you have on the gold part, will look nice. I'd suggest having those as a different hue/saturation to make it pop.
i do personal work almost every day, by doing it before going to my job :) you have to wake up earlier but that part gets easy, and having the extra energy makes a huge difference that way too, after work is just for de-stressing, there's no productivity guilt.
Well, I personally love Diana but this art looks "cheap" and I don't know how to explain what I mean with that. Guess that's paintwork - by that I mean gradient on some parts of armor made with gradient tool and smth like lack of volume. Head and torso are fine, though.
As part of my personal development, I have been working on my player character for the Lostmonster project, the main character. I recently updated the initial concept I had for this character. We conducted a test to evaluate how well the topology performed, and we are very pleased with the results from the start.…
Team Chivalry is proud to announce their next project: Chivalry: Battle for Agatha [ame] http://www.youtube.com/watch?v=ay_X0z8x-ls[/ame] Chivalry, an upcoming title created using the UDK, is the next step in first person medieval combat. Team Chivalry is building upon their successful and unique take on deep and…
Hi everyone, long time no posts (years, actually..) Some models I´ve worked on recently in my spare time, getting my hands on texturing. Texturing was never my favourite part although I always admired nicely textured models. Hellboy head: Hellboy head texturing progress gif: Predator: I´ll try to post more as I go, hope…
Thanks everyone, really appreciated! It was a great project to be part of. @ X-One - you have no idea :) @ Jet_Pilot - I know right? But there's a lot of content that has to run smoothly, so some sacrifices were made ;) @ _Kratos_ - Do it! Definitely a fun game
Looks great dude. the only things I could maybe possibly point out is that the tree part of it looks a tad shiny, and yeah, the UV's, but I dunno. Good practice/portfolio piece anyhow. hope you don't get in trouble for posting this.