Looks sweet, love the hair and her outfit. Apart from the small error on the back of her left shoulder as Patrick pointed out, I can't spot anything wrong with it.
If i´m not mistaken, slideknit takes care of the morph target. The one in Textools did produce some errors for me when i tried it, dunno what went wrong :(
I followed the guide and everything, but when I go to look at it in-game, it only shows the default weapon instead of mine. I'm not receiving any errors when importing either.
Thanks for the reply Strife. I tried reinstalling my drivers several times (clean install) but it still gives me the error. What do you mean by reset the display?
it used to be prone to errors, like cutting on the wrong faces or in different angles then the preview and often produced duplicate vertecies. most of that is better now, if not perfect and the duplicate vertecies thing is fixed.
I would use cylindrical mapping. Bit of distortion won't hurt anyone, and one merged unwrap will be easier to texture, and will have less seams, which are more ovbious errors.
There were a few small normal map errors, fixed up. Onto texturing :) base colours and wood texture, no spec EDIT: Got some feedback, adjusted the wood scale:
I personally tend to triangulate before baking, so that when I export the model into a game engine, I don't get errors from the the triangles possibly turning on export.