in substance painter and marmoset toolbag the texture looks fine (straight lines on the pants) but in blender and maya it looks skewed, here are the images Blender: Substance painter
Smoke and Fire? Just saw this the other day for Blender 2.5, haven't done it myself though so I can't say how easy it is. http://cg.tutsplus.com/tutorials/blender/introduction-to-smoke-simulation-in-blender-2-5-day-1/ http://cg.tutsplus.com/tutorials/blender/introduction-to-smoke-simulation-in-blender-2-5-day-2/…
I'm new to blender and it is really a fantastic software. But i don't really got the point of the outliner in it . I'm used to assembling scenes in Cinema4d.The outliner system works really well for me . So are there addons to make blender outliner working like c4d or what's your way to manage your scene in blender?
EDIT: Stil not working in Maya, but blender did it with no problems at all. I´d still very much like help, so I can do it in Maya in the future, since I´d rather stick with Maya. (I have no prblem with blender, I am just a Maya lover ;P).
Is it possible to import image sequences into the node editor in Blender or it has to be a movie clip for it to work?I know u can import image sequences into VSE in blender.