Since you're aiming for VR, know that this delivery target will impose a lot of restrictions on how you create your assets. If you aren't being extremely careful, you are bound to see major performance drops. Materials in particular will need to be extremely simple, because usually the draw calls are what cost you the…
First post here, I've been a loyal lurker for a while, not wanting to post because honestly I don't think I'm of the caliber of the average skill level that is shared through out this forum, but I've been persuade into posting here and so I will. I've recently been wanting to do some hard surface modeling because of the…
Hi everyone, I am pretty new to modeling and UVing in 3DS Max and I'm having some trouble making proper UVs and lightmap UVs. Basically, I am building a modular outdoor railing piece. It's composed of two basic parts - the railing handlebar, and a railing post piece, which is instance repeated 10 times. Here's what the…
Hello Polycount members, My name is Ty and my team is looking for more people to join our project Posted Image . I have posted here before and had fantastic success in requiting passionate,experienced and creative individuals. We are on our way to create a fun and competitive game. We are currently looking for few more…
a) I of course know I am not an admin, nor am I telling people what is right or wrong to post. But in this particular case it was blatantly obvious that this was mearly a joking thread/post. The "David has a vacume you can see in his webcam" clearly falls under the type of posts such as "I ate cookies today". Its clear it…
I and maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaany other artists choose not to post work. Far more talented dudes than me too, that I know of. Maaaaaaaaaaaaany. But we like to discuss in G&D. That is our prerogative. If we enjoy talking about our TV shows here, movies here, games here, that's our…
Thanks, agree on the sky. This is not based on chernobyl however. But yeah i can see where you found some resemblance. :) Thanks I will post some more angles along with next update somewhere in future :) "I ain't got time to bleed" My portuguese friend has spoken. Yes, personal taste indeed :) Posting some stuff along with…
I figured out the artifacts were simply me getting used to Maya (forgot to change the bump type to Tangent space normal). Still struggling to fix the channels issues. Some of them are fixing with flips in PS but some aren't. Not harsh at all. I'm glad you commented. Here are my thoughts: 1) What I did was I modeled half a…
Ah damn, sorry man I just read your message! I absolutely feel the pain about accidentally deleted Subtools! Afaik there is no way to really circumvent that though, at least not when you delete a critical Subtool from within the Tool palette. It's thinkable to prevent FJTools from deleting a marked Subtool though.. If you…
Thanks! @Eric Chadwick To clarify my approach here, I’m using world-aligned / world-projection textures in UE5 for the house kit, so I am not doing traditional UVs for these modular pieces. This is how the House/Manor is looking with world aligned textures. I will explain what workflow I am using in the next post.