Hey been busy working on this with other projects and trying to keep up with the tech art/shader stuff. Been trying to make this scene with modular texturing and keeping to the BRAWL specs. Anywho an update. Plans going ahead is dirtying up the road/sidewalk more with trash and cracks. Getting garbage dumpsters and some…
It's a bit better, kinda just not my style I think, but a fair bit more acceptable in general now. :) I wrote up a really long reply and lost it, I'm sorry. Blunt Bullet Points instead. Hope you don't mind. 1. Epicanthic folds Seiko's eyes are weird-- they slant upwards at the outer corners, but they appear to have…
You sound like me. For me it's usually not being able to come up with an idea that's the problem, but it's like I can't seem to picture it clearly in my mind for more than a quick second. It usually happens to me in situations exactly like this one where: -had an idea -had a pretty clear picture of what you wanted…
This is a really good first Character. Much better than my first. I wouldn't worry about doing any optimizations for now. The mesh is so low poly, that it's losing so much of it's silhouette. Your edge distribution looks a little off, and you seem to be sacrificing so much of the silhouette to get it lower poly looking.…
Hey Gharkash. You're seven hours ahead of me (East coast USA) the contest HQ is held in the west coast of USA (PST). I'm 3 hours ahead of them so you're 10 hours ahead of the HQ. Your math is correct, good luck!
Saint-Petersburg that really nice city to live on so much art there , you can learn so much by just visiting local museums Anyway you know russian right ? that actually make my task easier as most of my book collection is in russian What is your main focus right now full body or just bust/heads ? Bammes is really good for…
To make sure that the character’s proportions are correct,
the focus this week has been on resculpting the torso and refining the head. The
eyes have been painted to help gauge the proportions of the head and the
changes to the head sculpt have mostly included fixing the brow, sockets and
general width of the head. The…
Yeah. I think increasing the size of the head would help make it more bear like too - closer to a bear's proportions. Right now the heads seem too small to fit either the animal's or a human's proportions. Another thing, I think it would be a lot more dynamic if there were more plane breaking - with both characters the…
somehow the transition head to "tentacles" feehls a bit too harsh... the head looks like a squit sucked onto the body, i wonder if it would look better if there was a smoother transition so like venom does, it looks like there was a layer of living skin put over the actual head it looks a bit like a headless muscle guy…