Not bad, I've been working in Hammer for a good 6 - 7 Years now. I suggest taking a look at some tutorials on using sprites for your lights. They can add a much more realistic effect. You also need to take a look at some of your walls especially in the second to last screenshot of your new post. It's way too bland behind…
The sheer amount of effort needed to build a website from scratch while importing over legacy information & making sure that such a large community base is kept happy... well i'm not jealous of the dev's in charge but dammit they have my respect! With the Wiki updated not long ago, i can see that delaying the new build but…
- the vr market is doomed (it might be steams fault) - mechanical keyboards are too loud - i hate nvidia but i'll continue to use them (updates) - render engines need to take decal workflows more seriously - blender 2.8 will be hard af - marmoset actually outdid SP2 - SD needs to stop doing so many damn releases! -…
MODO | Dynamics:
Sleep This video takes a quick look at using the Sleep options in
MODO. By default, dynamic objects are active when any dynamic simulation starts
and the object will begin to react immediately. The Sleep options enable you to
change this behavior when working with rigid body items, delaying when
individual…
Sorry the beta was delayed so long...took forever to get it out the door. The original beta was going to be closed to the public, but we decided to release it to GameSpy and their subscribers. But those that were on our "personal" beta list got priotity. as a disclaimer I'd like to note the beta is quite buggy still in…
in an interview they once said that to come up with something special and that their first attempts didn´t worked out so well. But unfortunately they didn´t explained how they did it in the end. My guess is that a collision sphere collects texture information from the surrounding objects and create a sample of that. Or...…
Good Start. I agree that it feels a bit lowoly in some areas. I think that the decals are too opaque. Try turning down and varying the opacity in areas (don´t know if possible in unity). Check the scale of your scene, somehow I feel that the door is quite big compared to the chairs. Pipework can use some loving Your tiles…
For this update I went through and really tried to clean up a lot of the scratch detailing I had in the earlier renders as I felt that was one of my main causes of noises. I have also went in a applied decals for more variation to hopefully keep your eyes off of the noisy divots. My next step in to finalize his skin and…
Hey there. Think the road looks odd because of the decal size and brightness - it's too clean in comparison to the rest of the scene and the lines look to be a foot or so in width (altho I know photoshop isn't playing nice for you atm). Re: the line of shadow/light - it looks like a lightmap issue - this vid might help:…
Gwot I've heard from multi sources the tablet PC's aren't too hot for 3d work. There is a lot of slowdown/delay. They just aren't up to par with the response time of a tablet or Cintiq. The 12 inch Cintiq looks cool, but I'm especially interested in it being crammed into a laptop as well. I hate lugging around a laptop +…