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MGS4 camouflage suit

polycounter lvl 20
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killingpeople polycounter lvl 20
Does anyone have any technical information on how the MGS4 camouflage suit works?

here's a fun video displaying the stealth gameplay:
http://www.shacknews.com/laryn.x?story=48100

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  • renderhjs
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    renderhjs sublime tool
    in an interview they once said that to come up with something special and that their first attempts didn´t worked out so well.
    But unfortunately they didn´t explained how they did it in the end. My guess is that a collision sphere collects texture information from the surrounding objects and create a sample of that.
    Or... mark all brush elements in the editor with camouflage ID´s pretty much like decal types in engines like Shogo or FEAR
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