Ladies and gents, I decided to pursue my long-time high school dream. This is my last post until six weeks from now, at which point I will have hopefully achieved it. I'm gonna join the race for that most coveted of the gaming holy grails : concept art job at Blizzard. You can keep up with my progress on DailyDuels.com as…
We used Max a couple years ago to make and layout all the terrain for an adver-game, worked OK. Some pics and video (bottom of the page). Terrain was made of canyons underwater, so I created a set of U-cross-sectioned canyon pieces that all tiled with one another. We made a tiled normal map of the rock wall, baked from…
I think you're being too timid with your shapes, they're a bit simplified and round. You're missing the bulged on the brow ridge and the zygomatic arch is a a pretty complex shape in reality, having several narrow and thick parts and curving in and out. Also, stick your finger in your mouth, feel how pronounced the ridges…
the cheeks seem to be too guant and the lumps / ridges on the forehead and under the chin look too symetrical and uniform. Also like they say the jaw line needs to be softened and I reckon that ridge coming off the eyebrow line makes him look a little inhuman too...maybe soften that a bit too. The back of his head is all a…
Hey mate, So first things first. Your pillars are looking really good. I really like the look of them. When you take a second pass at them, I think you do need to look at making them dirtier (dirtier at the bottom and cleaner at the top and all that) and I'd also add some greenery to break them up a little more. I also…
DerekLeBrun - sorry.. you can't export everything to PS.. what you can do however, is create a PS file with layers, etc, and bring that into substance. Then you can make the layers nodes to be used in the graph. Any updates to the PS file will automatically update inside of SD... but this is different than what you wanted…
Yea... it's not easy... But you know. Communication is key here. I am happy to hear that your baby is doing great, and that your partner has the mindset to always talk about what is going on. That both of you make an effort to figure it out. Its in that unity where you build character. Being unemployed is a test... and i…
Everyone, thank you soo much for participating and clearing the skies for me. My vision, learn as much as you can, and you'll be more flexible in creating whatever you wanna create. The problem is, its like going to the gym. If you stop practicing one thing you'll get rusted and forget it. I am going to upgrade my rig to a…
Hi everyone. I am currently following a tutorial, where this model (also UV'ed) is provided. I wish to bake normals, AO and Curvature off this high poly to bring into Mari for masking, but I have a couple of questions regarding this. 1) If this would be a portfolio still image and not to be put into an game engine, would a…
I am a 2d and 3d visual artist and currently looking for work. I have been freelancing since my 18th as a 2d illustrator and I'm most well-known from the highly succesful card game The Resistance on which I provided the artwork. Currently I have an opening in my time and am looking for some commissions. I bring to the…