@mr.AFK Maybe ShapeShifter is in the wrong place ? @morphtek PM me Please, with more details .. . @Brandon_L getting any errors ? please give me more details, make sure everything is in the script Folder : document / maya / mayaVersion/ scripts / , including icons , and CreasePlus_Extension1 .. . Im really busy these days…
have you checked if the uv-vertices are welded? click-select a single one and move it, see if the geo is still held together at all. in Z there's a setting tool->im/export/mrg (uv coords) that may need to be ticked.
Fill the object with white and the 'Flat Color' material, it will then use whatever material you select in the same way a new mesh will. EDIT: and make sure you have MRGB turned on when you do. EDIT2: I said white, but whatever colour your other tools are using. click and drag the colour swatch over a subtool to pick the…
@MrSmo good point. However I imagined those panels to rather be carved out of a single piece of wood, than made of planks. I happened to see that more often on the references. Here is an update on the roughness. I also added the wood grain to the normal map for some slight details. And I experimented with some patterns.
@stickadtroja - 'old' is not necessary. Journey is awesome, will add it. So is Chinese Room's stuffs, and The Path, but these are for much much laters. @AtticusMars - serious or sarcasm? @ZacD - Will check Lego and PaperMario. Undertale is awesome, but for laters. +1-2 yrs. "but they might not get it as much if they…
Thanks Mr.Moose. I altered the face a bit, hopefully it looks ok now. I took higher res images this time to get a closer look. To avoid forcing too many similar images on a page I posted a "current progress" image in my first post.
Glad they kept the boobs part, lol. It was alright I echo PixelMasher's/MrHobo comments as well, just watch it as if you never seen the Arnie one, you will be like I remember that here and their.