Maya users: How do you get an empty group to snap and orient to a component face when you can't Snap Attach To from an Empty Group? I find myself having to use a proxy mesh, and this feels wrong. What I have at the moment: The highlighted faces is basically where I would want an Empty Group (with the curve control in it)…
Hi! I am doing a simple Auto gear creation script, and I was wondering if the command cmds.polyExtrudeFacet() supports a step in the faces selection. I mean, if I want to extract faces from 49 to 60 with a step of 2 in a polyPipe how can I do it with polyExtrudeFacet? I tried to use this format [start:end:step] but maya…
I was thinking of doing a relection map for the lipstick on a character I am doing( in maya 2014) I thought that doing a black texture map with white for lips would do the job, but its not working - anyone got any tips for this. i tried putting the texture in the reflection slot, then tried reflection color, but noy joy so…
are there any viewers or plugins for 3dsMax (except the command line viewer inside the DirectXTex sources) that are capable of handling the DDS DXGI format? 3DS-Max 2014 and 2015 can't load those dds files (wrong header) and maya simply freezes when using a material with one of those dds files. this format is available…
I know, but I mean, in order to do that, I have to know what the original (default) settings were in Maya so I can figure what needs to be inverted or moved. I do not have Maya to check against, and the person Im helping didn't know where to look. Google hasn't been much help.
I'm in need of a little help pushing some characters with materials out of Maya and over to Max. Let me know if you can help and how'd you like to be compensated. I'm trying to recreate the materials in Vray.
Maya have bad habit on affecting subcomponent from right-click menu on anything that cursor happen to be. Is there way to force subcomponent selection only to object I have currently selected/active regardless of where the cursor is ?
Hey everyone, i did small script for Copy & Paste objects between Maya and Blender 2.8 . I hope you find it usefulhttps://gumroad.com/l/dLYcO https://www.youtube.com/watch?v=eIW1etdBwSM Loading...
Maya LT only comes with like 4 Mats... so its my only PBR based option and its been broken for almost a year! but my other options just dont get me the results i want an is hindering my pipeline massively. Anyhelp? Im pulling my hair out trying to fix it but i just cant. I also found a thread from Feb an that fix about…
well, no, the problem isn't that I have 2 UV channels in Max or 2 UV channels in Maya, the problem is I have 1 UV channel in Max, another in Maya, and I need both UV sets on one model