Brad, I love this thread, and have been really enjoying watching your progress. This is such and enormous improvement from your initial technique on Marcus. Congrats man! Very well done!
Gordon Ratsay? Ratatouich? Current version: Anyway, heres my initial sketch After taking some reference, I've started working into the values. Next step: Some simplified value and color studies before locking in the last details.
Hey guys Here are my 3 initial thumbs for my entry. My idea is a space castle which has fallen from orbit and crash landed in this eerie marshland, which has began to claim the castle.
Hello!Here is my initial sketch for UT theme contest.These are some ideas that I had about floating power plant amidst Jupiter(or some other gas giant) clouds.Kinda still trying to figure out the shapes here.
I used to watch the Ronin Warriors a lot in the 90's. I've always love Talpa's design. Initial block is layed out, and I'm going to start UV'ing, working on the Silohuette, and cleaning up the model as I go. model
Working on a Geiger counter, this is yesterday and today's progress. Initial modelling is nearly completed, soon to be UV unwrapped and taken off in to Substance Painter for texturing I'll update as I go, C & C welcome.
Hey, thanks for the compliment and your input! Initially there was more bloom, but I felt it drew too much unnecessary attention because of the repetition of lights, so I opted for a more subtle effect.
Hey everyone! I'm working on a FNAF-inspired horror game, and I'm looking for a 3D modeler to create a terrifying animatronic character based on Bip Bip (inspired by the Road Runner character). Bip Bip NightMare What I Need: * A detailed 3D model, aged and terrifying, suited for a horror game. * A realistic and creepy…
Thanks , you know all black people sweat a lot , so its more pure to me , and the dust its because he is a tribal warrior of africa and in there there is a lot of dust , and first originally i wanted to put dust all over the body and add a few white paint but i will think about it , this character will go with my unity…
Not sure if its alright to post bug reports here. Delete this if not, please. I'm noticing I can not import substances made in SD 5.0.2 containing the "Edge Detect" or "Distance" nodes into Unity 5.0.0f4. I'm not sure if this is some kind of user error, SD's fault, or Unity's fault. I haven't ever had an issue trying to…