wow! Thanks for all the kind words! Let me see if I have this forum syntax correct. @warby - I agree. I was really surprised not to see more higher quality alien art. It seems like a really good midlevel modeling challenge, and it's such a cool IP, you would think it would have more of a presence. There is one really…
On the first impression, it looks great, you have some fantastic work going on! I can easily see this being a really strong portfolio piece. Below the surface there are a few things that need to be thought about. Even if you don't make changes to this scene, take some of this stuff into consideration with your next…
Sorry to say, that while you have all of the basic elements, you don't have a proper understanding of how they fit together, or the proper proportions for things. Hopefully this will help. What you have, is essentially an M4A1 with an M203 Grenade Launcher. The lower handguard missing - GL attachment is fine. That is how…
Just as an FYI, this is a construction thread. I've decided to go back to looking for a job as a character artist in the coming new year. Even though freelancing is going well, I would love the opportunity to work in a studio. To that end, I've decided to revamp my portfolio and update it at the same time. This is dual…
www.ironbellystudios.com Hello and thanks for checking out the thread! We are a large, well managed team of passionate individuals who are setting out to start a new, great indie studio and we're looking looking for like-minded, dedicated and talented people to build this this vision with us. At this time we are…
I am accepting 1 weapon contracts in certain cases. More often than not all the large contracts start with the completion of a 1 weapon contract. Again it is all a case by case basis. I will put it simply, this is money from my own pocket, if you have issue with how I handle my money so be it, but I have learned all of…
Oh man the best firefight I have ever been a part of... in any game... Story: My friend and I both had an m16, pistol, and a shotgun in our backpacks and we were just leaving the airstrip we turned around and checked to see if anybody was behind us with our binoculars and saw 4 bandits come from behind just leaving the…
Starting from concept art, this is my workflow usually: 1. Blockout mesh to test in game to make sure nothing unexpected will arise from the asset - this can be very quick, as long as the proportions are correct. Just need to test stuff like player collision (eg. if the player has to walk through / around / inside the…
Kevin's post pretty much sums it up but I'll share anyway. I have to say though, I wish I had the kind of time he does to spend on assets at work. No doubt they crank out an amazing amount of content at such a high quality bar, but the LD's there are masters of reuse and repurposing assets! The workflow and process of…
site looks good. the scenes look very sterile. The textures look very flat and it looks like your GI is just washing out whatever bump you have on anything. If you have bump on the stuff... It' difficult to get a true sense of scale with anything in the scenes... I can kinda tell how big things are supposed to be by…