I really think credits exist as a curtisy to the artists and to give people incentives to work on projects. If you know you will never be given credit then many people may look else where for work. I also found this:…
He looks a little surprised for a lone warrior, you might consider lowering his center brow. If you select between his eyes with a soft select and move down the geo down it should do the trick. Here's how it looked with a quick photoshop warp: I also did a curves edit on the skin to get a bit more of a range, you can toy…
Vanguard's graphics and arts really are weak. The screenshots probably tell you all about it. The animation wasn't any better. It also has serious crashing issue, memory leaking and lag. Gamespot gave it F for stability. But the game has some strenth when it comes to game play (not sure about now, but the game play was…
Hey everyone, I'm back to share more stuff. 3D game art work from a cancelled Insomniac Games IP. It was an open world action RPG. Stuff from Ratchet Into the Nexus: Stuff from one of my own game projects "WindRush" It never made it out the door. The Catstronaut:
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Oh wow, my love and interest started when my dad brought home a Tandy TRS-80 way back in the early 80s. It came with a large program book where you had to enter what you wanted it to do, like play pong, or blackjack. It didn't have a way to save anything so once you powered it down you lost everything. Then I graduated to…
@astraldata, If you're already are using MODO for animation, why not try using its sculpting tools for modeling and shaping your mesh? While it doesn't have the finesse of ZBrush, it looks like MODO itself might be able to do what you need it to do. I wrote a little macro a while back that will Freeze your subdivision…
You can use this short script to report the number and names of materials assigned to your object, just select your object and enter this into the MEL command line at the bottom of the window (or turn it into a shelf button if you'd like): { string $select[] = `ls -sl`; string $assigned[]; for ($e=0; $e<`size $select`;…
nullfed >> It took a long time and a lot of iterations to come up with that control circle. Cramming movement, combos and skills onto the left mouse button was hard! If you can believe it, the original system was way more complex on that one button, but I realized it would take longer to teach how to use it all than the…
* alt + B set background image of that shot to the viewport * set the render resoloution or aspect ratio to the same of that picture * enable safe frame (shift + f) * match the grid or view to the background image * create a camera snapshot of the view (ctrl + c) * select your mesh or poly and apply a camera map modifier…