Hey Justin I can relate to what your saying pretty well,maybe your just on an off day? I know I quite regularly have days and times your going through when I just think to myself,Im crap...or my works crap...or Im never gonna make it into the industry etc.Espically at the moment as im going through a rough patch with famly…
Completely glossed over what I said about about the reason behind choosing such places and that normal scrapyards fair better than ones in higher humidity. Point: Things do not rot as fast in dry arid places. They are also far less likely to have dirt and grime stick to them because of the lack of moisture. There are…
1-Also it is possible to use cage and still bake highpoly to lowpoly by their name? In SP i can't for sure, but maybe in MT ... 2-And how can i get the actual material colors created in DCC such as Blender or Max, ect. For example i set the base mesh to red, and the rounded details to yellow, but if i bake with MT it looks…
Hi guys, what should I do in this scenario for UV mapping? Say the model is being made for production, not games. Should I UV unwrap the high poly and texture it directly? I ask because in this case the shape of the low poly drastically differs from the high poly. And more in general I'd also like to know how UV unwrapping…
Hi. Does anyone know how to do it? Lets say I have a flat concave/convex polygon with N vertexes and I would like to project it on the surface of a mesh along some direction vector. Basically like a decal or imprint in pro-boolean. The result mesh should have the topology of the mesh on which proijection was done. Example…
Hello! After watching The Last Kingdom, Vikings Valhalla and playing a bit of AC:Valhalla I decided to do an Anglo Saxon character. Normally I do my concepting in the blockout stage of sculpting and then "concept as I go". I am by no means a concept artist but I wanted to see how far I could push my 2d skills, here is the…
Hi! I think Subd modeling is an important skill to have. It's relevancy for a task depends on the specifics, one consideration being iteration speed/flexibility. For an organic subject, sculpting might be a more fitting way to control the vertices (however Subd modeling might be used for creating the base). Aside from the…
Hi guys, I'm currently working on my thesis paper for my bachelor's degree. The title is "the use of modularity in the making of game environments" and in the process of that I have contacted Thiago Klafke (better known as Minotaur0) to answer some questions about his modularity and his recent tutorial. Thiago suggested…
This is a pretty sore subject for me, because it's true schools lie and don't deliver. But what makes it worse is that this person is lazy, which makes it harder to comment on this since I have had to deal with too many students like this when I was a Teaching Assistant. They would show up to class did the minimum poorly…
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