Short list, of recent games I've played most, in order: 1. Team Fortress 2 2. Left 4 Dead 3. Trackmania United Forever 4. GRID 5. Dokapon Kingdom (Wii) 6. The Settlers - Rise of an Empire TF2 was definately the most played, and I still need my fix of good custom maps, even with L4D's release. L4D is an intense joy ride.…
Thank you for the kind words guys! Okay.. so I have been busy with a few projects but this one has been the primary one for the past few months. So the local art gallery was doing another show that I wanted to enter(this is number 3). The show theme is "Superheroes and Supervillains". I thought about this one long and hard…
1 PRODUCTION PREP Hey folks, This is my first proper post on Polycount, and I hope that I post on here as frequent as I do on Instagram (lol). I came across This concept by Yizard and instantly gravitated towards the design and the potential it has. I sent him a quick message to get the greenlight on modelling this: Snokko…
The amount of time really depends on the importance & level-of-detail for the vehicle, but 6 weeks seems like a long time for most game-quality models. 3 weeks is probably closer for everything other than 'hero' vehicles used in racing games, and 3 DAYS isn't unreasonable for low-poly, mobile games. Senior artists tend to…
Hi Hi guys, Sorry for jumping into the thread, I actually teach the course that Codeferblue is taking so I thought it would be good to explain the reasoning not to split the metal bands and overlap the top-bottom of the barrel UV wise: - metal bands and wood together: If you're only doing the model as is, to use in…
...Charming! Hit a nerve have we?! hearing the unvarnished truth for the first time perhaps? With an attitude like that, the OP'll probably last a FAST New York minute *IF* he manages to publish anything, let alone his beloved passion project. Hmm...let's say for example's sake on the App Store. FUCKING HELL talk…
Yes, of course. SSS shaders have always been used artistically in offline rendering. The shader tech has vastly improved over the years, but the input channels have always been derived artistically. The 3-channel approach to offline SSS skin - epidermal/subdermal/backscatter - has meant that everyone was creating and…
Wake: That would be brilliant! Yes please! I will post a production timeline and even pathway and a project brief and art style/narrative, which I wrote to speak to the look and feel of the character I am building. No its not an art class at all unfortunately, I am actually studying multimedia and majoring in 3D, and…
I had mine out. My dentist waited until they had mostly come in and where crowding the other teeth a bit but not impacted. He's a good dentists very relaxed and not intensely urgent about anything, like some dentists tend to be, even about minor stuff... I took a week off work but only needed 3 days. I don't remember much…
tony complete! trawling through my WIP folder for a few quick notes this was the first thing i showed LaNm. just a bunch of heads, exploring weird shapes. i actually only had the spot colors to differentiate them more at this point, i was planning on just goin back to green. woops! anyway he went for 2 and 5 i think? liked…