I can't see your screenshots, but there are two common issues I've found when trying to get normal maps to work. * Make sure your normal map textures have the correct import settings. * FBX 2013.X Plugin is broken because it doesn't calculate the tangents correctly, I don't know about 2012. Maybe you can revert to an older…
If you want to animate a mesh with a simply rotation or something, it doesn't have to be a skeletal mesh, skeletal meshes are for objects with bones that are animated outside UDK or have a bone to let UDK know what to affect and what not to affect (i.e flags ect) But if you want something to just rotate around and around…
Yeah, that's ultimately what I'm outputting to, and it runs great. I'm just looking for a painting tool that'll let me see all three maps blended together at once on the same set of tris, while I'm painting the mask. I think I'm just not explaining it very well. Rock and greens use two different tiled UVs, while the mask…
Pretty neat looking update i like it, if you did not see it i think the Admin on the forums posted something about record lighting the "correct way", atm no link. Using the babylon engine or something. When you get to the record texturing part. Can't link it if it is in the wiki i get a warning potentially unsafe again.…
Unreal doesn't use simplygon - you can plug it in but the default is just a rudimentary (shite) decimator ok so.. this is a gross oversimplification but hopefully gets the point across The primary function of LODs is to reduce the amount of stuff on screen that your machine has to process so that it can draw frames more…
100% agreed. The time thing is a huge issue. On the one hand you want to have time to do polish as much as possible on the other hand putting dozens of hours into a test for free isn't exactly the best use of your time. Those employed only have their spare time, but freelancers are missing out opportunities to put food on…
Hey all, Just wanted to show u guys some new stuff I have been working on for my portfolio. I am trying to get some decent enviro/prop stuff done like u all suggested. I have been working on this inflatable boat for a little while now. I am still working on the textures and I haven't done anything to the spec map yet. I…
Substance painter doesn't let you compile what would be multiple texture sets to one map. It probably should imo as doing what you want by atlasing several objects to one sheet does have optimisation uses. But the good news is that there are some solutions https://gumroad.com/l/TextureSetCombiner There are times where you…
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…
I'm glad you like it, and your critiques are very welcome. TBH I've always had a hard time adding more specular to my materials, once it looks realistic I always stop .. so I'm still learning to keep adding it beyond the real without making it look ridiculous. :p But yes I did completely forget to set the reflection for…