Hello, this is a prop that I have been working on and I would love to hear some comments and critiques please :poly136: This is a 1024 texture for the whole thing. I also have a 512 version but more detail than l anticipated was lost so I am thinking about re-UVing it and using a ton more space and get better texel density…
[vv]119776130[/vv] Woohoow! Finished our second year group project recently. ..Which means time for some breakdowns! I sculpted the character in Zbrush and retopologized it in 3DCoat. I prefer 3DCoat over every other piece of retopo software Ive tried. Its simple and does what it needs to do. No bullshit about not being…
Very good point! Thanks :) I'll see what I can do in terms of pushing some more AO depth / Cavity on that end, or simply painting in the individual strands to break them up once I'm in the low-poly painting phase. Meanwhile, I gave him a mustache
https://www.youtube.com/watch?v=ecqrrPvg2-I Submission for "Ancient Civilizations: Lost & Found - Game Character Art (real-time)" Artstation competition https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions Original concept by Mohsen Malakooti…
Hello everyone I`m falling into a big quest called "Hard Surface texturing". I saw here many amazing works and want to ask for a piece of advice. What is your workflow about texturing and texturing hard surface models? I saw some tutorial from Stefan Morrell about texturing hsm, however I`m missing something. Could you…
this it's not the right thread but since it's been brought up ... if you're still serious about this project as a game, i wouldn't even think about a single solitary piece of tech until you've done the following : render a plane put a box on top of the plane make the box move through player input put a sphere somewhere on…
I would like to see it stylized just because I love stylized work. I dig the concept some great stuff going on there. I would love to see some wear and tear here and there, some sag to the walkways, a few boards cut to different lengths or depths. Maybe some more signs of life and use, clay jars or pots, maybe totems…
It doesn't matter how much you tweak the shader the model and textures don't look good. I really would recommend scraping this piece. There isn't much more you can get out of it at this point. You will learn a lot more starting over and getting it correct anatomically before moving to textures. A few notes about texturing:…
Hi, It's looking good so far. I did a a super crappy paint over for ya :P It doesn't help much to make him look like Will Ferrell, but I wanted to exaggerate the shapes of the major landmarks you happen to be missing. It's better to get those in place and then make adjustments to them to form a likeness. Here's a list of…