Over the years, I've always run into the same issue with Inset. It was infrequent enough that I used a roundabout way to get the results that I wanted, but I'm a bit tired of that now. So, I figured I'd throw a post up in here and see if anyone has a solution for me. Basically, if I have a mesh that has chamfered edges…
to sum this up. Every edge having adjacent faces 90 deg to each other should be either: 1. be split/having hard edge /different smooth group and same split UV/ separate UV islands 2. Or as a second choice having a small bevel and no split , no UV splitting too but having edge vertex normals rotated to be perfectly…
I remember watching a series of 5-6 videos on the old Autodesk AREA site, can't seem to find them anymore. But in the video one of the developers showed how they did the faces for the crowds in one of the Assassin's Creed games (can't remember which one, but probably Brotherhood or the second one) but they basically had 1…
Ok I have gotten better results by jacking up the lightmap resolution. The polygons are no longer rending black. But there is still something wrong with the Shader or Vertex normals. I'll attach pics of both. It looks like the Shader is getting confused as to which polygons are facing the light and which polygons are not,…
yooo Hey its definatly looking much better than the first attempt, but you are still getting a ton of vertical edge loops that are creating lots of thin rectangular faces. we really want to avoid that and shoot for the most square and evenly spaced faces we can. there is also a monster pentagon on the eyebrow that will…
Here's a list of a few things to think about: Eyes are too big, chin is too flat and wide, lips too defined and feel like they arent really part of the face, cheek bones and zygomatic process need definition, hair is too close to the ear (left and right side), eyebrows dont follow a realitic angle/pattern. Best thing to do…
Well I did have a sculpt for the anatomy underneath, and I thought it was fine. Instead of doing the smart thing and duplicating it or saving the file under a different name I used it for creating the under armor with panel loops so it now looks goofy. I think something that is causing me problems is the person whose face…
Hey, I try my best to fix her face, wasn't easy because of the hair ( forgot to mention to hide it xD) but well I change what I think you need to improve on, you should find some face plane ref to understand and if you want try to get Scott eaton face anatomy to a better understanding of the size, shape, muscles and fat on…
For more complex polygonal cuts, I use a succession of these tools: 1 Select an existing collection of edges 2 Modify > Convert > Polygon Edges to Curve 3 Edit Mesh > Project Curve on Mesh 4 Edit Mesh > Split mesh with projected curve This tool has construction history as well, meaning you can move the curves around in…
the script (that i showed in the GIF) basically does : select all hard edges, split faces at hard edges,inset all faces (will create some nice borders for the bevel to properly work) by the desired amount and bevel the hard edges of each group of faces. It is basically like some sort of chamfer by smoothing groups but…